/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3 */ #include "ScriptMgr.h" #include "Player.h" #include "Config.h" #include "Chat.h" class RewardPlayedTime : public PlayerScript { public: RewardPlayedTime() : PlayerScript("RewardPlayedTime") { } // std::vector> RewardItems; std::unordered_map timers; std::string mail_subject = "RewardPlayedTime"; std::string mail_body = "Congratulations! For your hard work you got a reward, keep it up!"; void OnPlayerLogin(Player* player) override { if (!sConfigMgr->GetOption("RewardPlayedTime.Enable", true)) { return; } if (sConfigMgr->GetOption("RewardPlayedTime.Announce", true) ) { ChatHandler(player->GetSession()).PSendSysMessage("This server is running the |cff4CFF00Reward Time Played Improved |rmodule."); } timers[player->GetGUID()] = 0; } void OnPlayerBeforeUpdate(Player* player, uint32 p_time) override { if (!sConfigMgr->GetOption("RewardPlayedTime.Enable", true)) { return; } uint32 rewardIntervalMinutes = sConfigMgr->GetOption("RewardPlayedTime.RewardInterval", 3600); uint32 intervalMs = rewardIntervalMinutes * SECOND * IN_MILLISECONDS; ObjectGuid guid = player->GetGUID(); auto player_timer = timers.find(guid); if (player_timer == timers.end()) { return; // player not tracked } if (player->isAFK()) { return; } player_timer->second += p_time; if (player_timer->second < intervalMs) { return; } player_timer->second = 0; // reset timer // Get reward list std::string itemList = sConfigMgr->GetOption("RewardPlayedTime.RewardItems", ""); std::vector items; std::stringstream ss(itemList); std::string token; while (std::getline(ss, token, ',')) { items.push_back(std::stoul(token)); } if (items.empty()) { LOG_WARN("module", "[RewardPlayedTime]: RewardItems list could not be parsed. Check your config!"); return; // no items configured } int32 roll = urand(0, items.size() - 1); uint32 rewardItemId = items[roll]; SendRewardToPlayer(player, rewardItemId, 1); } void SendRewardToPlayer(Player* receiver, uint32 itemId, uint32 count) { ItemTemplate const* item_template = sObjectMgr->GetItemTemplate(itemId); if (!item_template) { LOG_ERROR("module", "[RewardPlayedTime]: The itemId is invalid: {}", itemId); return; } if (count < 1 || (item_template->MaxCount > 0 && count > uint32(item_template->MaxCount))) { LOG_ERROR("module", "[RewardPlayedTime]: The item count is invalid: {} : {}", itemId, count); return; } std::ostringstream item_quality_string; item_quality_string << std::hex << ItemQualityColors[item_template->Quality]; ChatHandler(receiver->GetSession()).PSendSysMessage("Congratulations! For your hard work you got a reward!"); if (receiver->IsInWorld() && receiver->AddItem(itemId, 1)) { // // Show item link in chat // ChatHandler(receiver->GetSession()).PSendSysMessage("You got - |c{}|Hitem:{}:0:0:0:0:0:0:0:0:0|h[{}]|h|r", // item_quality_string.str(), // item_template->ItemId, // item_template->Name1); return; } ChatHandler(receiver->GetSession()).PSendSysMessage("Oh no! But don't worry, your item is send to your mailbox."); MailDraft draft(mail_subject, mail_body); CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); if (Item* item = Item::CreateItem(itemId, count)) { item->SaveToDB(trans); draft.AddItem(item); } draft.SendMailTo(trans, MailReceiver(receiver), MailSender(receiver)); CharacterDatabase.CommitTransaction(trans); } void OnPlayerLogout(Player* player) override { if (!sConfigMgr->GetOption("RewardPlayedTime.Enable", true)) { return; } timers.erase(player->GetGUID()); } }; void AddRewardPlayedTimeScripts() { new RewardPlayedTime(); }