diff --git a/src/reward_system.cpp b/src/reward_system.cpp index a46fad9..f45d6be 100644 --- a/src/reward_system.cpp +++ b/src/reward_system.cpp @@ -25,8 +25,8 @@ public: { roll = urand(1, 1000); //Lets make a random number from 1 - 1000 QueryResult result = CharacterDatabase.PQuery("SELECT item, quantity FROM reward_system WHERE roll = '%u'", roll); - rewardtimer = urand(2 * HOUR*IN_MILLISECONDS, 4 * HOUR*IN_MILLISECONDS); - + rewardtimer = urand(2 * HOUR*IN_MILLISECONDS, 4 * HOUR*IN_MILLISECONDS); + if (!result || player->isAFK()) return; else