From cc7633dfab1d5adf995d0fd361c0efea77ba51d0 Mon Sep 17 00:00:00 2001 From: anzz1 Date: Wed, 5 Jan 2022 23:34:26 +0200 Subject: [PATCH] Update reward_system.cpp * Don't announce if module is not enabled * Text was wrong, item is always sent by mail --- src/reward_system.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/reward_system.cpp b/src/reward_system.cpp index 3cf1141..8ceeb68 100644 --- a/src/reward_system.cpp +++ b/src/reward_system.cpp @@ -23,7 +23,7 @@ public: void OnLogin(Player* player) override { - if (sConfigMgr->GetBoolDefault("RewardSystem.Announce", true)) { + if (sConfigMgr->GetBoolDefault("RewardSystemEnable", true) && sConfigMgr->GetBoolDefault("RewardSystem.Announce", true)) { ChatHandler(player->GetSession()).SendSysMessage("This server is running the |cff4CFF00Reward Time Played |rmodule."); } } @@ -81,7 +81,7 @@ public: std::string receiverName; std::string subject = "Reward System prize"; - std::string text = "Congratulations, you won a prize but your inventory was full. Please take your items when you will free space from your inventory"; + std::string text = "Congratulations, you won a prize!"; ItemTemplate const* item_proto = sObjectMgr->GetItemTemplate(itemId);