Update of the reward_system script

This commit is contained in:
talamortis
2018-01-25 17:36:49 +00:00
parent f6b567ba6b
commit 78921ed54b
2 changed files with 30 additions and 11 deletions

View File

@@ -6,3 +6,10 @@
# Default: 1 - (Enabled)
# 0 - (Disabled)
RewardSystemEnable = 1
#
# MaxRoll
# Description: Can alter the max roll for players
# Default: 1000 - (Enabled)
#
MaxRoll = 1000

View File

@@ -7,29 +7,36 @@
#include "Define.h"
#include "GossipDef.h"
int32 roll;
bool RewardSystem_Enable;
uint32 Max_roll;
class reward_system : public PlayerScript
{
public:
reward_system() : PlayerScript("rewardsystem") {}
uint32 rewardtimer = urand(2 * HOUR*IN_MILLISECONDS, 4 * HOUR*IN_MILLISECONDS);
int32 roll = urand(1, 1000);
void OnBeforePlayerUpdate(Player* player, uint32 p_time)
{
if (!sConfigMgr->GetBoolDefault("RewardSystemEnable", true))
if (!RewardSystem_Enable)
return;
{
if (rewardtimer <= p_time)
{
roll = urand(1, 1000); //Lets make a random number from 1 - 1000
roll = urand(1, Max_roll); //Lets make a random number from 1 -
QueryResult result = CharacterDatabase.PQuery("SELECT item, quantity FROM reward_system WHERE roll = '%u'", roll);
rewardtimer = urand(2 * HOUR*IN_MILLISECONDS, 4 * HOUR*IN_MILLISECONDS);
if (!result || player->isAFK())
{
return;
}
else
{
do
{
//Lets now get the item
Field* fields = result->Fetch();
@@ -40,6 +47,8 @@ public:
player->AddItem(pItem, quantity);
ChatHandler(player->GetSession()).PSendSysMessage("You have rolled %u which gave you item %u", roll, pItem);
} while (result->NextRow());
}
}
else
@@ -62,6 +71,9 @@ public:
sConfigMgr->LoadMore(cfg_def_file.c_str());
sConfigMgr->LoadMore(cfg_file.c_str());
RewardSystem_Enable = sConfigMgr->GetBoolDefault("RewardSystemEnable", true);
Max_roll = sConfigMgr->GetIntDefault("MaxRoll", 1000);
}
}
};