From 175bf9e05ae5f1effae8f56d48880ee195bb402d Mon Sep 17 00:00:00 2001 From: acidmanifesto Date: Fri, 18 Feb 2022 20:11:12 -0500 Subject: [PATCH] Update reward_system.cpp {} fmt style is not working with PSendSysMessage at this time so we revert them back to %u for now --- src/reward_system.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/reward_system.cpp b/src/reward_system.cpp index 3c0898a..06daecf 100644 --- a/src/reward_system.cpp +++ b/src/reward_system.cpp @@ -45,7 +45,7 @@ public: if (!result) { - ChatHandler(player->GetSession()).PSendSysMessage("[Reward System] Better luck next time! Your roll was {}.", roll); + ChatHandler(player->GetSession()).PSendSysMessage("[Reward System] Better luck next time! Your roll was %u.", roll); RewardTimer = initialTimer; return; } @@ -62,7 +62,7 @@ public: SendRewardToPlayer(player, pItem, quantity); } while (result->NextRow()); - ChatHandler(player->GetSession()).PSendSysMessage("[Reward System] Congratulations you have won with a roll of {}", roll); + ChatHandler(player->GetSession()).PSendSysMessage("[Reward System] Congratulations you have won with a roll of %u.", roll); RewardTimer = initialTimer; }