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https://github.com/Tereneckla/mod-profession-experience.git
synced 2026-01-13 00:58:38 +00:00
add disenchant, remove milling/prospecting
This commit is contained in:
@@ -26,10 +26,11 @@ ProfessionExperience.MultOrange = 1.25
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#
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#
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# ProfessionExperience.*.Enabled
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# ProfessionExperience.*.Enabled
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# Description: Enable experience gain when crafting or gathering with this profession. Enchanting governs both Enchanting and Disenchanting
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# Description: Enable experience gain when crafting or gathering with this profession
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# Default: 0 - (Disabled, ProfessionExperience.Alchemy.Enabled)
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# Default: 0 - (Disabled, ProfessionExperience.Alchemy.Enabled)
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# 0 - (Disabled, ProfessionExperience.Blacksmith.Enabled)
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# 0 - (Disabled, ProfessionExperience.Blacksmith.Enabled)
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# 0 - (Disabled, ProfessionExperience.Cooking.Enabled)
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# 0 - (Disabled, ProfessionExperience.Cooking.Enabled)
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# 0 - (Disabled, ProfessionExperience.Disenchanting.Enabled)
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# 0 - (Disabled, ProfessionExperience.Enchanting.Enabled)
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# 0 - (Disabled, ProfessionExperience.Enchanting.Enabled)
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# 0 - (Disabled, ProfessionExperience.Engineering.Enabled)
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# 0 - (Disabled, ProfessionExperience.Engineering.Enabled)
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# 1 - (Enabled, ProfessionExperience.Fishing.Enabled)
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# 1 - (Enabled, ProfessionExperience.Fishing.Enabled)
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@@ -39,9 +40,7 @@ ProfessionExperience.MultOrange = 1.25
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# 0 - (Disabled, ProfessionExperience.Jewelcrafting.Enabled)
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# 0 - (Disabled, ProfessionExperience.Jewelcrafting.Enabled)
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# 0 - (Disabled, ProfessionExperience.Leatherworking.Enabled)
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# 0 - (Disabled, ProfessionExperience.Leatherworking.Enabled)
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# 0 - (Disabled, ProfessionExperience.Lockpick.Enabled)
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# 0 - (Disabled, ProfessionExperience.Lockpick.Enabled)
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# 0 - (Disabled, ProfessionExperience.Milling.Enabled)
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# 1 - (Enabled, ProfessionExperience.Mining.Enabled)
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# 1 - (Enabled, ProfessionExperience.Mining.Enabled)
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# 0 - (Disabled, ProfessionExperience.Prospecting.Enabled)
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# 0 - (Disabled, ProfessionExperience.Skinning.Enabled)
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# 0 - (Disabled, ProfessionExperience.Skinning.Enabled)
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# 0 - (Disabled, ProfessionExperience.Smelting.Enabled)
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# 0 - (Disabled, ProfessionExperience.Smelting.Enabled)
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# 0 - (Disabled, ProfessionExperience.Tailoring.Enabled)
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# 0 - (Disabled, ProfessionExperience.Tailoring.Enabled)
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@@ -49,6 +48,7 @@ ProfessionExperience.MultOrange = 1.25
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ProfessionExperience.Alchemy.Enabled = 0
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ProfessionExperience.Alchemy.Enabled = 0
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ProfessionExperience.Blacksmith.Enabled = 0
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ProfessionExperience.Blacksmith.Enabled = 0
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ProfessionExperience.Cooking.Enabled = 0
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ProfessionExperience.Cooking.Enabled = 0
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ProfessionExperience.Disenchanting.Enabled = 0
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ProfessionExperience.Enchanting.Enabled = 0
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ProfessionExperience.Enchanting.Enabled = 0
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ProfessionExperience.Engineering.Enabled = 0
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ProfessionExperience.Engineering.Enabled = 0
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ProfessionExperience.Fishing.Enabled = 1
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ProfessionExperience.Fishing.Enabled = 1
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@@ -58,9 +58,7 @@ ProfessionExperience.Inscription.Enabled = 0
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ProfessionExperience.Jewelcrafting.Enabled = 0
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ProfessionExperience.Jewelcrafting.Enabled = 0
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ProfessionExperience.Leatherworking.Enabled = 0
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ProfessionExperience.Leatherworking.Enabled = 0
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ProfessionExperience.Lockpick.Enabled = 0
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ProfessionExperience.Lockpick.Enabled = 0
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ProfessionExperience.Milling.Enabled = 0
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ProfessionExperience.Mining.Enabled = 1
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ProfessionExperience.Mining.Enabled = 1
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ProfessionExperience.Prospecting.Enabled = 0
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ProfessionExperience.Skinning.Enabled = 0
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ProfessionExperience.Skinning.Enabled = 0
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ProfessionExperience.Smelting.Enabled = 0
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ProfessionExperience.Smelting.Enabled = 0
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ProfessionExperience.Tailoring.Enabled = 0
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ProfessionExperience.Tailoring.Enabled = 0
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@@ -74,6 +72,7 @@ ProfessionExperience.Tailoring.Enabled = 0
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ProfessionExperience.Alchemy.Experience = 0.01
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ProfessionExperience.Alchemy.Experience = 0.01
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ProfessionExperience.Blacksmith.Experience = 0.01
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ProfessionExperience.Blacksmith.Experience = 0.01
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ProfessionExperience.Cooking.Experience = 0.01
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ProfessionExperience.Cooking.Experience = 0.01
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ProfessionExperience.Disenchanting.Experience = 0.01
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ProfessionExperience.Enchanting.Experience = 0.01
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ProfessionExperience.Enchanting.Experience = 0.01
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ProfessionExperience.Engineering.Experience = 0.01
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ProfessionExperience.Engineering.Experience = 0.01
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ProfessionExperience.Fishing.Experience = 0.01
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ProfessionExperience.Fishing.Experience = 0.01
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@@ -83,9 +82,7 @@ ProfessionExperience.Inscription.Experience = 0.01
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ProfessionExperience.Jewelcrafting.Experience = 0.01
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ProfessionExperience.Jewelcrafting.Experience = 0.01
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ProfessionExperience.Leatherworking.Experience = 0.01
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ProfessionExperience.Leatherworking.Experience = 0.01
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ProfessionExperience.Lockpick.Experience = 0.01
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ProfessionExperience.Lockpick.Experience = 0.01
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ProfessionExperience.Milling.Experience = 0.01
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ProfessionExperience.Mining.Experience = 0.01
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ProfessionExperience.Mining.Experience = 0.01
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ProfessionExperience.Prospecting.Experience = 0.01
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ProfessionExperience.Skinning.Experience = 0.01
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ProfessionExperience.Skinning.Experience = 0.01
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ProfessionExperience.Smelting.Experience = 0.01
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ProfessionExperience.Smelting.Experience = 0.01
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ProfessionExperience.Tailoring.Experience = 0.01
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ProfessionExperience.Tailoring.Experience = 0.01
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@@ -16,6 +16,8 @@ enum class PEConfig
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BLACKSMITH_EXPERIENCE,
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BLACKSMITH_EXPERIENCE,
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COOKING_ENABLED,
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COOKING_ENABLED,
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COOKING_EXPERIENCE,
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COOKING_EXPERIENCE,
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DISENCHANTING_ENABLED,
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DISENCHANTING_EXPERIENCE,
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ENCHANTING_ENABLED,
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ENCHANTING_ENABLED,
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ENCHANTING_EXPERIENCE,
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ENCHANTING_EXPERIENCE,
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ENGINEERING_ENABLED,
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ENGINEERING_ENABLED,
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@@ -46,7 +48,7 @@ enum class PEConfig
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SMELTING_EXPERIENCE,
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SMELTING_EXPERIENCE,
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TAILORING_ENABLED,
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TAILORING_ENABLED,
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TAILORING_EXPERIENCE,
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TAILORING_EXPERIENCE,
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MULT_GREY,
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MULT_GRAY,
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MULT_GREEN,
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MULT_GREEN,
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MULT_YELLOW,
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MULT_YELLOW,
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MULT_ORANGE,
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MULT_ORANGE,
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@@ -70,6 +72,9 @@ public:
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SetConfigValue<bool>(PEConfig::COOKING_ENABLED, "ProfessionExperience.Cooking.Enabled", false);
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SetConfigValue<bool>(PEConfig::COOKING_ENABLED, "ProfessionExperience.Cooking.Enabled", false);
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SetConfigValue<float>(PEConfig::COOKING_EXPERIENCE, "ProfessionExperience.Cooking.Experience", 0.01, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value > 0.0f; }, "> 0");
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SetConfigValue<float>(PEConfig::COOKING_EXPERIENCE, "ProfessionExperience.Cooking.Experience", 0.01, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value > 0.0f; }, "> 0");
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SetConfigValue<bool>(PEConfig::DISENCHANTING_ENABLED, "ProfessionExperience.Disenchanting.Enabled", false);
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SetConfigValue<float>(PEConfig::DISENCHANTING_EXPERIENCE, "ProfessionExperience.Disenchanting.Experience", 0.01, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value > 0.0f; }, "> 0");
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SetConfigValue<bool>(PEConfig::ENCHANTING_ENABLED, "ProfessionExperience.Enchanting.Enabled", false);
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SetConfigValue<bool>(PEConfig::ENCHANTING_ENABLED, "ProfessionExperience.Enchanting.Enabled", false);
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SetConfigValue<float>(PEConfig::ENCHANTING_EXPERIENCE, "ProfessionExperience.Enchanting.Experience", 0.01, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value > 0.0f; }, "> 0");
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SetConfigValue<float>(PEConfig::ENCHANTING_EXPERIENCE, "ProfessionExperience.Enchanting.Experience", 0.01, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value > 0.0f; }, "> 0");
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@@ -97,15 +102,9 @@ public:
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SetConfigValue<bool>(PEConfig::LOCKPICK_ENABLED, "ProfessionExperience.Lockpick.Enabled", false);
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SetConfigValue<bool>(PEConfig::LOCKPICK_ENABLED, "ProfessionExperience.Lockpick.Enabled", false);
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SetConfigValue<float>(PEConfig::LOCKPICK_EXPERIENCE, "ProfessionExperience.Lockpick.Experience", 0.01, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value > 0.0f; }, "> 0");
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SetConfigValue<float>(PEConfig::LOCKPICK_EXPERIENCE, "ProfessionExperience.Lockpick.Experience", 0.01, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value > 0.0f; }, "> 0");
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SetConfigValue<bool>(PEConfig::MILLING_ENABLED, "ProfessionExperience.Milling.Enabled", false);
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SetConfigValue<float>(PEConfig::MILLING_EXPERIENCE, "ProfessionExperience.Milling.Experience", 0.01, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value > 0.0f; }, "> 0");
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SetConfigValue<bool>(PEConfig::MINING_ENABLED, "ProfessionExperience.Mining.Enabled", true);
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SetConfigValue<bool>(PEConfig::MINING_ENABLED, "ProfessionExperience.Mining.Enabled", true);
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SetConfigValue<float>(PEConfig::MINING_EXPERIENCE, "ProfessionExperience.Mining.Experience", 0.01, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value > 0.0f; }, "> 0");
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SetConfigValue<float>(PEConfig::MINING_EXPERIENCE, "ProfessionExperience.Mining.Experience", 0.01, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value > 0.0f; }, "> 0");
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SetConfigValue<bool>(PEConfig::PROSPECTING_ENABLED, "ProfessionExperience.Prospecting.Enabled", false);
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SetConfigValue<float>(PEConfig::PROSPECTING_EXPERIENCE, "ProfessionExperience.Prospecting.Experience", 0.01, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value > 0.0f; }, "> 0");
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SetConfigValue<bool>(PEConfig::SKINNING_ENABLED, "ProfessionExperience.Skinning.Enabled", false);
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SetConfigValue<bool>(PEConfig::SKINNING_ENABLED, "ProfessionExperience.Skinning.Enabled", false);
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SetConfigValue<float>(PEConfig::SKINNING_EXPERIENCE, "ProfessionExperience.Skinning.Experience", 0.01, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value > 0.0f; }, "> 0");
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SetConfigValue<float>(PEConfig::SKINNING_EXPERIENCE, "ProfessionExperience.Skinning.Experience", 0.01, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value > 0.0f; }, "> 0");
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@@ -115,7 +114,7 @@ public:
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SetConfigValue<bool>(PEConfig::TAILORING_ENABLED, "ProfessionExperience.Tailoring.Enabled", false);
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SetConfigValue<bool>(PEConfig::TAILORING_ENABLED, "ProfessionExperience.Tailoring.Enabled", false);
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SetConfigValue<float>(PEConfig::TAILORING_EXPERIENCE, "ProfessionExperience.Tailoring.Experience", 0.01, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value > 0.0f; }, "> 0");
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SetConfigValue<float>(PEConfig::TAILORING_EXPERIENCE, "ProfessionExperience.Tailoring.Experience", 0.01, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value > 0.0f; }, "> 0");
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SetConfigValue<float>(PEConfig::MULT_GREY, "ProfessionExperience.MultGrey", 0.0f, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value >= 0.0f; }, ">= 0");
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SetConfigValue<float>(PEConfig::MULT_GRAY, "ProfessionExperience.MultGray", 0.0f, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value >= 0.0f; }, ">= 0");
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SetConfigValue<float>(PEConfig::MULT_GREEN, "ProfessionExperience.MultGreen", 0.75f, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value >= 0.0f; }, ">= 0");
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SetConfigValue<float>(PEConfig::MULT_GREEN, "ProfessionExperience.MultGreen", 0.75f, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value >= 0.0f; }, ">= 0");
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SetConfigValue<float>(PEConfig::MULT_YELLOW, "ProfessionExperience.MultYellow", 1.0f, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value >= 0.0f; }, ">= 0");
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SetConfigValue<float>(PEConfig::MULT_YELLOW, "ProfessionExperience.MultYellow", 1.0f, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value >= 0.0f; }, ">= 0");
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SetConfigValue<float>(PEConfig::MULT_ORANGE, "ProfessionExperience.MultOrange", 1.25f, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value >= 0.0f; }, ">= 0");
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SetConfigValue<float>(PEConfig::MULT_ORANGE, "ProfessionExperience.MultOrange", 1.25f, ConfigValueCache::Reloadable::Yes, [](float const& value) { return value >= 0.0f; }, ">= 0");
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@@ -162,14 +161,6 @@ RewardExperienceScript() : PlayerScript("RewardExperienceScript", {
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enabledSetting = PEConfig::LOCKPICK_ENABLED;
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enabledSetting = PEConfig::LOCKPICK_ENABLED;
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experienceSetting = PEConfig::LOCKPICK_EXPERIENCE;
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experienceSetting = PEConfig::LOCKPICK_EXPERIENCE;
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break;
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break;
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case SKILL_JEWELCRAFTING:
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enabledSetting = PEConfig::PROSPECTING_ENABLED;
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experienceSetting = PEConfig::PROSPECTING_EXPERIENCE;
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break;
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case SKILL_INSCRIPTION:
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enabledSetting = PEConfig::MILLING_ENABLED;
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experienceSetting = PEConfig::MILLING_EXPERIENCE;
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break;
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default:
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default:
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return;
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return;
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}
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}
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@@ -197,8 +188,16 @@ RewardExperienceScript() : PlayerScript("RewardExperienceScript", {
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experienceSetting = PEConfig::COOKING_EXPERIENCE;
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experienceSetting = PEConfig::COOKING_EXPERIENCE;
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break;
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break;
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case SKILL_ENCHANTING:
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case SKILL_ENCHANTING:
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if (skill->Spell == 13262)
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{
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enabledSetting = PEConfig::DISENCHANTING_ENABLED;
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experienceSetting = PEConfig::DISENCHANTING_EXPERIENCE;
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}
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else
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{
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enabledSetting = PEConfig::ENCHANTING_ENABLED;
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enabledSetting = PEConfig::ENCHANTING_ENABLED;
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experienceSetting = PEConfig::ENCHANTING_EXPERIENCE;
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experienceSetting = PEConfig::ENCHANTING_EXPERIENCE;
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}
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break;
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break;
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case SKILL_ENGINEERING:
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case SKILL_ENGINEERING:
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enabledSetting = PEConfig::ENGINEERING_ENABLED;
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enabledSetting = PEConfig::ENGINEERING_ENABLED;
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@@ -244,7 +243,7 @@ RewardExperienceScript() : PlayerScript("RewardExperienceScript", {
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{
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{
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uint32 xp = player->GetUInt32Value(PLAYER_NEXT_LEVEL_XP) * xpFraction;
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uint32 xp = player->GetUInt32Value(PLAYER_NEXT_LEVEL_XP) * xpFraction;
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if (currentLevel >= gray)
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if (currentLevel >= gray)
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xp = xp * peConfigData.GetConfigValue<float>(PEConfig::MULT_GREY);
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xp = xp * peConfigData.GetConfigValue<float>(PEConfig::MULT_GRAY);
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else if (currentLevel >= green)
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else if (currentLevel >= green)
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xp = xp * peConfigData.GetConfigValue<float>(PEConfig::MULT_GREEN);
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xp = xp * peConfigData.GetConfigValue<float>(PEConfig::MULT_GREEN);
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else if (currentLevel >= yellow)
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else if (currentLevel >= yellow)
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