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update
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@@ -309,12 +309,18 @@ public:
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else
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else
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{
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{
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Creature* trainer = player->SummonCreature(HMAGE, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
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Creature* trainer = player->SummonCreature(HMAGE, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
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trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
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trainer->setFaction(player->getFaction());
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}
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}
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break;
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break;
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case CLASS_PALADIN:
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case CLASS_PALADIN:
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if (player->GetTeamId() == TEAM_ALLIANCE)
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if (player->GetTeamId() == TEAM_ALLIANCE)
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{
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{
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Creature* trainer = player->SummonCreature(APALADIN, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
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Creature* trainer = player->SummonCreature(APALADIN, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
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trainer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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trainer->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, player->GetFollowAngle());
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trainer->setFaction(player->getFaction());
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}
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}
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else
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else
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{
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{
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