mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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109 lines
3.0 KiB
C++
109 lines
3.0 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_WARLOCKTRIGGERS_H
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#define _PLAYERBOT_WARLOCKTRIGGERS_H
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#include "GenericTriggers.h"
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class PlayerbotAI;
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class DemonArmorTrigger : public BuffTrigger
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{
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public:
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DemonArmorTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "demon armor") { }
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bool IsActive() override;
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};
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class SpellstoneTrigger : public BuffTrigger
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{
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public:
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SpellstoneTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "spellstone") { }
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bool IsActive() override;
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};
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DEBUFF_TRIGGER(CurseOfAgonyTrigger, "curse of agony");
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DEBUFF_TRIGGER(CorruptionTrigger, "corruption");
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DEBUFF_TRIGGER(SiphonLifeTrigger, "siphon life");
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class CorruptionOnAttackerTrigger : public DebuffOnAttackerTrigger
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{
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public:
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CorruptionOnAttackerTrigger(PlayerbotAI* botAI) : DebuffOnAttackerTrigger(botAI, "corruption") { }
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};
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class CastCurseOfAgonyOnAttackerTrigger : public DebuffOnAttackerTrigger
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{
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public:
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CastCurseOfAgonyOnAttackerTrigger(PlayerbotAI* botAI) : DebuffOnAttackerTrigger(botAI, "curse of agony") { }
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};
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class SiphonLifeOnAttackerTrigger : public DebuffOnAttackerTrigger
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{
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public:
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SiphonLifeOnAttackerTrigger(PlayerbotAI* botAI) : DebuffOnAttackerTrigger(botAI, "siphon life") { }
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};
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DEBUFF_TRIGGER(ImmolateTrigger, "immolate");
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class ShadowTranceTrigger : public HasAuraTrigger
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{
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public:
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ShadowTranceTrigger(PlayerbotAI* botAI) : HasAuraTrigger(botAI, "shadow trance") { }
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};
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class BacklashTrigger : public HasAuraTrigger
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{
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public:
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BacklashTrigger(PlayerbotAI* botAI) : HasAuraTrigger(botAI, "backlash") { }
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};
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class BanishTrigger : public HasCcTargetTrigger
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{
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public:
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BanishTrigger(PlayerbotAI* botAI) : HasCcTargetTrigger(botAI, "banish") { }
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};
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class WarlockConjuredItemTrigger : public ItemCountTrigger
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{
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public:
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WarlockConjuredItemTrigger(PlayerbotAI* botAI, std::string const item) : ItemCountTrigger(botAI, item, 1) { }
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bool IsActive() override;
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};
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class HasSpellstoneTrigger : public WarlockConjuredItemTrigger
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{
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public:
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HasSpellstoneTrigger(PlayerbotAI* botAI) : WarlockConjuredItemTrigger(botAI, "spellstone") { }
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};
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class HasFirestoneTrigger : public WarlockConjuredItemTrigger
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{
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public:
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HasFirestoneTrigger(PlayerbotAI* botAI) : WarlockConjuredItemTrigger(botAI, "firestone") { }
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};
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class HasHealthstoneTrigger : public WarlockConjuredItemTrigger
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{
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public:
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HasHealthstoneTrigger(PlayerbotAI* botAI) : WarlockConjuredItemTrigger(botAI, "healthstone") { }
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};
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class FearTrigger : public HasCcTargetTrigger
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{
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public:
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FearTrigger(PlayerbotAI* botAI) : HasCcTargetTrigger(botAI, "fear") { }
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};
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class AmplifyCurseTrigger : public BuffTrigger
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{
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public:
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AmplifyCurseTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "amplify curse") { }
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};
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#endif
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