mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-19 03:35:43 +00:00
195 lines
8.6 KiB
C++
195 lines
8.6 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#include "GenericDruidNonCombatStrategy.h"
|
|
|
|
#include "Playerbots.h"
|
|
#include "AiFactory.h"
|
|
|
|
class GenericDruidNonCombatStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
|
|
{
|
|
public:
|
|
GenericDruidNonCombatStrategyActionNodeFactory()
|
|
{
|
|
creators["thorns"] = þs;
|
|
creators["thorns on party"] = þs_on_party;
|
|
creators["mark of the wild"] = &mark_of_the_wild;
|
|
creators["mark of the wild on party"] = &mark_of_the_wild_on_party;
|
|
// creators["innervate"] = &innervate;
|
|
creators["regrowth_on_party"] = ®rowth_on_party;
|
|
creators["rejuvenation on party"] = &rejuvenation_on_party;
|
|
creators["remove curse on party"] = &remove_curse_on_party;
|
|
creators["abolish poison on party"] = &abolish_poison_on_party;
|
|
creators["revive"] = &revive;
|
|
}
|
|
|
|
private:
|
|
static ActionNode* thorns([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode("thorns",
|
|
/*P*/ { NextAction("caster form") },
|
|
/*A*/ {},
|
|
/*C*/ {});
|
|
}
|
|
|
|
static ActionNode* thorns_on_party([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode("thorns on party",
|
|
/*P*/ { NextAction("caster form") },
|
|
/*A*/ {},
|
|
/*C*/ {});
|
|
}
|
|
|
|
static ActionNode* mark_of_the_wild([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode("mark of the wild",
|
|
/*P*/ { NextAction("caster form") },
|
|
/*A*/ {},
|
|
/*C*/ {});
|
|
}
|
|
|
|
static ActionNode* mark_of_the_wild_on_party([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode("mark of the wild on party",
|
|
/*P*/ { NextAction("caster form") },
|
|
/*A*/ {},
|
|
/*C*/ {});
|
|
}
|
|
static ActionNode* regrowth_on_party([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode("regrowth on party",
|
|
/*P*/ { NextAction("caster form") },
|
|
/*A*/ {},
|
|
/*C*/ {});
|
|
}
|
|
static ActionNode* rejuvenation_on_party([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode("rejuvenation on party",
|
|
/*P*/ { NextAction("caster form") },
|
|
/*A*/ {},
|
|
/*C*/ {});
|
|
}
|
|
static ActionNode* remove_curse_on_party([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode("remove curse on party",
|
|
/*P*/ { NextAction("caster form") },
|
|
/*A*/ {},
|
|
/*C*/ {});
|
|
}
|
|
static ActionNode* abolish_poison_on_party([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode("abolish poison on party",
|
|
/*P*/ { NextAction("caster form") },
|
|
/*A*/ {},
|
|
/*C*/ {});
|
|
}
|
|
static ActionNode* revive([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode("revive",
|
|
/*P*/ { NextAction("caster form") },
|
|
/*A*/ {},
|
|
/*C*/ {});
|
|
}
|
|
};
|
|
|
|
GenericDruidNonCombatStrategy::GenericDruidNonCombatStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI)
|
|
{
|
|
actionNodeFactories.Add(new GenericDruidNonCombatStrategyActionNodeFactory());
|
|
}
|
|
|
|
void GenericDruidNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
|
{
|
|
NonCombatStrategy::InitTriggers(triggers);
|
|
|
|
triggers.push_back(new TriggerNode("mark of the wild", { NextAction("mark of the wild", 14.0f) }));
|
|
triggers.push_back(new TriggerNode("party member cure poison", { NextAction("abolish poison on party", 20.0f) }));
|
|
triggers.push_back(new TriggerNode("party member dead", { NextAction("revive", ACTION_CRITICAL_HEAL + 10) }));
|
|
|
|
triggers.push_back(new TriggerNode("often", { NextAction("apply oil", 1.0f) }));
|
|
|
|
triggers.push_back(
|
|
new TriggerNode("party member critical health",
|
|
{
|
|
NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 7),
|
|
NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 6),
|
|
NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 5),
|
|
}));
|
|
|
|
triggers.push_back(
|
|
new TriggerNode("party member low health",
|
|
{
|
|
NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 5),
|
|
NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 4),
|
|
NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 3),
|
|
}));
|
|
|
|
triggers.push_back(
|
|
new TriggerNode("party member medium health",
|
|
{ NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 3),
|
|
NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 2),
|
|
NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 1),
|
|
}));
|
|
|
|
triggers.push_back(
|
|
new TriggerNode("party member almost full health",
|
|
{ NextAction("wild growth on party", ACTION_LIGHT_HEAL + 3), NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 2) }));
|
|
|
|
triggers.push_back(
|
|
new TriggerNode("party member remove curse",
|
|
{ NextAction("remove curse on party", ACTION_DISPEL + 7) }));
|
|
triggers.push_back(
|
|
new TriggerNode("new pet", { NextAction("set pet stance", 60.0f) }));
|
|
|
|
triggers.push_back(new TriggerNode("party member critical health", {
|
|
NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 7),
|
|
NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 6),
|
|
NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 5),
|
|
}));
|
|
triggers.push_back(new TriggerNode("party member low health", {
|
|
NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 5),
|
|
NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 4),
|
|
NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 3),
|
|
}));
|
|
triggers.push_back(new TriggerNode("party member medium health", {
|
|
NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 3),
|
|
NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 2),
|
|
NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 1),
|
|
}));
|
|
triggers.push_back(new TriggerNode("party member almost full health", {
|
|
NextAction("wild growth on party", ACTION_LIGHT_HEAL + 3),
|
|
NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 2),
|
|
}));
|
|
triggers.push_back(new TriggerNode("party member remove curse", {
|
|
NextAction("remove curse on party", ACTION_DISPEL + 7),
|
|
}));
|
|
|
|
int specTab = AiFactory::GetPlayerSpecTab(botAI->GetBot());
|
|
if (specTab == 0 || specTab == 2) // Balance or Restoration
|
|
triggers.push_back(new TriggerNode("often", { NextAction("apply oil", 1.0f) }));
|
|
if (specTab == 1) // Feral
|
|
triggers.push_back(new TriggerNode("often", { NextAction("apply stone", 1.0f) }));
|
|
|
|
}
|
|
|
|
GenericDruidBuffStrategy::GenericDruidBuffStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI)
|
|
{
|
|
actionNodeFactories.Add(new GenericDruidNonCombatStrategyActionNodeFactory());
|
|
}
|
|
|
|
void GenericDruidBuffStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
|
{
|
|
NonCombatStrategy::InitTriggers(triggers);
|
|
|
|
triggers.push_back(new TriggerNode("mark of the wild on party", {
|
|
NextAction("mark of the wild on party", 13.0f),
|
|
}));
|
|
triggers.push_back(new TriggerNode("thorns on main tank", {
|
|
NextAction("thorns on main tank", 11.0f),
|
|
}));
|
|
triggers.push_back(new TriggerNode("thorns", {
|
|
NextAction("thorns", 10.0f),
|
|
}));
|
|
}
|