Files
mod-playerbots/src/strategy/values/LastMovementValue.h
2022-03-12 22:27:09 +01:00

74 lines
1.9 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_LASTMOVEMENTVALUE_H
#define _PLAYERBOT_LASTMOVEMENTVALUE_H
#include "ObjectGuid.h"
#include "TravelNode.h"
#include "Value.h"
class PlayerbotAI;
class Unit;
class LastMovement
{
public:
LastMovement();
LastMovement(LastMovement& other);
LastMovement& operator=(LastMovement const& other)
{
taxiNodes = other.taxiNodes;
taxiMaster = other.taxiMaster;
lastFollow = other.lastFollow;
lastAreaTrigger = other.lastAreaTrigger;
lastMoveShort = other.lastMoveShort;
lastPath = other.lastPath;
nextTeleport = other.nextTeleport;
return *this;
};
void clear();
void Set(Unit* follow);
void Set(uint32 mapId, float x, float y, float z, float ori);
void setShort(WorldPosition point);
void setPath(TravelPath path);
std::vector<uint32> taxiNodes;
ObjectGuid taxiMaster;
Unit* lastFollow;
uint32 lastAreaTrigger;
time_t lastFlee;
uint32 lastMoveToMapId;
float lastMoveToX;
float lastMoveToY;
float lastMoveToZ;
float lastMoveToOri;
WorldPosition lastMoveShort;
TravelPath lastPath;
time_t nextTeleport;
std::future<TravelPath> future;
};
class LastMovementValue : public ManualSetValue<LastMovement&>
{
public:
LastMovementValue(PlayerbotAI* botAI) : ManualSetValue<LastMovement&>(botAI, data) { }
private:
LastMovement data = LastMovement();
};
class StayTimeValue : public ManualSetValue<time_t>
{
public:
StayTimeValue(PlayerbotAI* botAI) : ManualSetValue<time_t>(botAI, 0) { }
};
#endif