Files
mod-playerbots/src/strategy/raids/ulduar/RaidUlduarStrategy.cpp
2024-12-22 19:49:37 +11:00

55 lines
2.0 KiB
C++

#include "RaidUlduarStrategy.h"
#include "RaidUlduarMultipliers.h"
void RaidUlduarStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
//
// Flame Leviathan
//
triggers.push_back(new TriggerNode(
"flame leviathan vehicle near",
NextAction::array(0, new NextAction("flame leviathan enter vehicle", ACTION_RAID + 2), nullptr)));
triggers.push_back(new TriggerNode(
"flame leviathan on vehicle",
NextAction::array(0, new NextAction("flame leviathan vehicle", ACTION_RAID + 1), nullptr)));
//
// Razorscale
//
triggers.push_back(new TriggerNode(
"razorscale avoid devouring flames",
NextAction::array(0, new NextAction("razorscale avoid devouring flames", ACTION_RAID + 1), nullptr)));
triggers.push_back(new TriggerNode(
"razorscale avoid sentinel",
NextAction::array(0, new NextAction("razorscale avoid sentinel", ACTION_RAID + 2), nullptr)));
triggers.push_back(new TriggerNode(
"razorscale flying alone",
NextAction::array(0, new NextAction("razorscale ignore flying alone", ACTION_MOVE + 5), nullptr)));
triggers.push_back(new TriggerNode(
"razorscale avoid whirlwind",
NextAction::array(0, new NextAction("razorscale avoid whirlwind", ACTION_RAID + 3), nullptr)));
triggers.push_back(new TriggerNode(
"razorscale grounded",
NextAction::array(0, new NextAction("razorscale grounded", ACTION_RAID), nullptr)));
triggers.push_back(new TriggerNode(
"razorscale harpoon trigger",
NextAction::array(0, new NextAction("razorscale harpoon action", ACTION_MOVE), nullptr)));
triggers.push_back(new TriggerNode(
"razorscale fuse armor trigger",
NextAction::array(0, new NextAction("razorscale fuse armor action", ACTION_RAID + 2), nullptr)));
}
void RaidUlduarStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
{
multipliers.push_back(new FlameLeviathanMultiplier(botAI));
}