Files
mod-playerbots/src/strategy/druid/DruidTriggers.cpp
ThePenguinMan96 e40c2b21f2 Channel Cancel checks for Channeled AOE DPS Spells
Hello everyone,

I liked the channel cancel I did on mage recently, where they cancel blizzard if there is only 1 enemy left. I decided to do the same for the following classes:

Druid: Hurricane
Hunter: Volley
Priest: Mind Sear
Warlock: Rain of Fire

I moved the "ChannelCancel" action to it's own file, so other classes could benefit from it. I removed it from the mageactions.
2025-07-28 01:35:56 -07:00

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2.0 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "DruidTriggers.h"
#include "Player.h"
#include "Playerbots.h"
bool MarkOfTheWildOnPartyTrigger::IsActive()
{
return BuffOnPartyTrigger::IsActive() && !botAI->HasAura("gift of the wild", GetTarget());
}
bool MarkOfTheWildTrigger::IsActive()
{
return BuffTrigger::IsActive() && !botAI->HasAura("gift of the wild", GetTarget());
}
bool ThornsOnPartyTrigger::IsActive()
{
return BuffOnPartyTrigger::IsActive() && !botAI->HasAura("thorns", GetTarget());
}
bool EntanglingRootsKiteTrigger::IsActive()
{
return DebuffTrigger::IsActive() && AI_VALUE(uint8, "attacker count") < 3 && !GetTarget()->GetPower(POWER_MANA);
}
bool ThornsTrigger::IsActive() { return BuffTrigger::IsActive() && !botAI->HasAura("thorns", GetTarget()); }
bool BearFormTrigger::IsActive() { return !botAI->HasAnyAuraOf(bot, "bear form", "dire bear form", nullptr); }
bool TreeFormTrigger::IsActive() { return !botAI->HasAura(33891, bot); }
bool CatFormTrigger::IsActive() { return !botAI->HasAura("cat form", bot); }
const std::set<uint32> HurricaneChannelCheckTrigger::HURRICANE_SPELL_IDS = {
16914, // Hurricane Rank 1
17401, // Hurricane Rank 2
17402, // Hurricane Rank 3
27012, // Hurricane Rank 4
48467 // Hurricane Rank 5
};
bool HurricaneChannelCheckTrigger::IsActive()
{
Player* bot = botAI->GetBot();
// Check if the bot is channeling a spell
if (Spell* spell = bot->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
{
// Only trigger if the spell being channeled is Hurricane
if (HURRICANE_SPELL_IDS.count(spell->m_spellInfo->Id))
{
uint8 attackerCount = AI_VALUE(uint8, "attacker count");
return attackerCount < minEnemies;
}
}
// Not channeling Hurricane
return false;
}