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mod-playerbots/src/strategy/actions/ReviveFromCorpseAction.h
2024-08-04 10:23:36 +08:00

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C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_REVIVEFROMCORPSEACTION_H
#define _PLAYERBOT_REVIVEFROMCORPSEACTION_H
#include "MovementActions.h"
class PlayerbotAI;
struct GraveyardStruct;
class ReviveFromCorpseAction : public MovementAction
{
public:
ReviveFromCorpseAction(PlayerbotAI* botAI) : MovementAction(botAI, "revive from corpse") {}
bool Execute(Event event) override;
};
class FindCorpseAction : public MovementAction
{
public:
FindCorpseAction(PlayerbotAI* botAI) : MovementAction(botAI, "find corpse") {}
bool Execute(Event event) override;
bool isUseful() override;
};
class SpiritHealerAction : public MovementAction
{
public:
SpiritHealerAction(PlayerbotAI* botAI, std::string const name = "spirit healer") : MovementAction(botAI, name) {}
GraveyardStruct const* GetGrave(bool startZone);
bool Execute(Event event) override;
bool isUseful() override;
};
#endif