Files
mod-playerbots/src/strategy/actions/GenericActions.cpp
ThePenguinMan96 ab345b8847 Changes requested
I fixed what was requested of me. Built it, tested it - all functions are working.
2025-08-04 17:55:29 -07:00

229 lines
6.8 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "GenericActions.h"
#include "PlayerbotAI.h"
#include "Player.h"
#include "Pet.h"
#include "PlayerbotAIConfig.h"
#include "CreatureAI.h"
#include "Playerbots.h"
#include "CharmInfo.h"
#include "SharedDefines.h"
#include "ObjectGuid.h"
#include "SpellMgr.h"
#include "SpellInfo.h"
#include <vector>
#include <algorithm>
enum PetSpells
{
PET_PROWL_1 = 24450,
PET_PROWL_2 = 24452,
PET_PROWL_3 = 24453,
PET_COWER = 1742,
PET_LEAP = 47482,
PET_SPELL_LOCK_1 = 19244,
PET_SPELL_LOCK_2 = 19647,
PET_DEVOUR_MAGIC_1 = 19505,
PET_DEVOUR_MAGIC_2 = 19731,
PET_DEVOUR_MAGIC_3 = 19734,
PET_DEVOUR_MAGIC_4 = 19736,
PET_DEVOUR_MAGIC_5 = 27276,
PET_DEVOUR_MAGIC_6 = 27277,
PET_DEVOUR_MAGIC_7 = 48011,
PET_SPIRIT_WOLF_LEAP = 58867
};
static std::vector<uint32> disabledPetSpells = {
PET_PROWL_1, PET_PROWL_2, PET_PROWL_3,
PET_COWER, PET_LEAP,
PET_SPELL_LOCK_1, PET_SPELL_LOCK_2,
PET_DEVOUR_MAGIC_1, PET_DEVOUR_MAGIC_2, PET_DEVOUR_MAGIC_3,
PET_DEVOUR_MAGIC_4, PET_DEVOUR_MAGIC_5, PET_DEVOUR_MAGIC_6, PET_DEVOUR_MAGIC_7, PET_SPIRIT_WOLF_LEAP
};
bool MeleeAction::isUseful()
{
// do not allow if can't attack from vehicle
if (botAI->IsInVehicle() && !botAI->IsInVehicle(false, false, true))
return false;
return true;
}
bool TogglePetSpellAutoCastAction::Execute(Event event)
{
Pet* pet = bot->GetPet();
if (!pet)
{
return false;
}
// hack on high level spell after low level initialization
std::vector<unsigned int> shouldRemove;
for (unsigned int& m_autospell : pet->m_autospells)
{
if (!pet->HasSpell(m_autospell))
{
shouldRemove.push_back(m_autospell);
}
}
for (unsigned int spellId : shouldRemove)
{
auto autospellItr = std::find(pet->m_autospells.begin(), pet->m_autospells.end(), spellId);
if (autospellItr != pet->m_autospells.end())
pet->m_autospells.erase(autospellItr);
}
bool toggled = false;
for (PetSpellMap::const_iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
{
if (itr->second.state == PETSPELL_REMOVED)
continue;
uint32 spellId = itr->first;
const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo->IsAutocastable())
continue;
bool shouldApply = true;
for (uint32 disabledSpell : disabledPetSpells)
{
if (spellId == disabledSpell)
{
shouldApply = false;
break;
}
}
bool isAutoCast = false;
for (unsigned int& m_autospell : pet->m_autospells)
{
if (m_autospell == spellId)
{
isAutoCast = true;
break;
}
}
if (shouldApply != isAutoCast)
{
pet->ToggleAutocast(spellInfo, shouldApply);
toggled = true;
}
}
// Debug message if pet spells have been toggled and debug is enabled
if (toggled && sPlayerbotAIConfig->petChatCommandDebug == 1)
botAI->TellMaster("Pet autocast spells have been toggled.");
return toggled;
}
bool PetAttackAction::Execute(Event event)
{
Guardian* pet = bot->GetGuardianPet();
if (!pet)
return false;
// Do not attack if the pet's stance is set to "passive".
if (pet->GetReactState() == REACT_PASSIVE)
return false;
Unit* target = AI_VALUE(Unit*, "current target");
if (!target)
return false;
if (!bot->IsValidAttackTarget(target))
return false;
// This section has been commented because it was overriding the
// pet's stance to "passive" every time the attack action was executed.
// pet->SetReactState(REACT_PASSIVE);
pet->ClearUnitState(UNIT_STATE_FOLLOW);
pet->AttackStop();
pet->SetTarget(target->GetGUID());
pet->GetCharmInfo()->SetIsCommandAttack(true);
pet->GetCharmInfo()->SetIsAtStay(false);
pet->GetCharmInfo()->SetIsFollowing(false);
pet->GetCharmInfo()->SetIsCommandFollow(false);
pet->GetCharmInfo()->SetIsReturning(false);
pet->ToCreature()->AI()->AttackStart(target);
return true;
}
bool SetPetStanceAction::Execute(Event /*event*/)
{
// Prepare a list to hold all controlled pet and guardian creatures
std::vector<Creature*> targets;
// Add the bot's main pet (if it exists) to the target list
Pet* pet = bot->GetPet();
if (pet)
targets.push_back(pet);
// Loop through all units controlled by the bot (could be pets, guardians, etc.)
for (Unit::ControlSet::const_iterator itr = bot->m_Controlled.begin(); itr != bot->m_Controlled.end(); ++itr)
{
// Only add creatures (skip players, vehicles, etc.)
Creature* creature = dynamic_cast<Creature*>(*itr);
if (!creature)
continue;
// Avoid adding the main pet twice
if (pet && creature == pet)
continue;
targets.push_back(creature);
}
// If there are no controlled pets or guardians, notify the player and exit
if (targets.empty())
{
botAI->TellError("You have no pet or guardian pet.");
return false;
}
// Get the default pet stance from the configuration
int32 stance = sPlayerbotAIConfig->defaultPetStance;
ReactStates react = REACT_DEFENSIVE;
std::string stanceText = "defensive (from config, fallback)";
// Map the config stance integer to a ReactStates value and a message
switch (stance)
{
case 0:
react = REACT_PASSIVE;
stanceText = "passive (from config)";
break;
case 1:
react = REACT_DEFENSIVE;
stanceText = "defensive (from config)";
break;
case 2:
react = REACT_AGGRESSIVE;
stanceText = "aggressive (from config)";
break;
default:
react = REACT_DEFENSIVE;
stanceText = "defensive (from config, fallback)";
break;
}
// Apply the stance to all target creatures (pets/guardians)
for (Creature* target : targets)
{
target->SetReactState(react);
CharmInfo* charmInfo = target->GetCharmInfo();
// If the creature has a CharmInfo, set the player-visible stance as well
if (charmInfo)
charmInfo->SetPlayerReactState(react);
}
// If debug is enabled in config, inform the master of the new stance
if (sPlayerbotAIConfig->petChatCommandDebug == 1)
botAI->TellMaster("Pet stance set to " + stanceText + " (applied to all pets/guardians).");
return true;
}