Files
mod-playerbots/src/strategy/actions/RewardAction.cpp
Keleborn 52c3e96641 Rename groupmaster to groupleader and related variables. (#1875)
Fix the naming conventions. 
Master should be reserved to identify a bots Master. 
groupleaders are not necessarily group masters and it should be clear
what the bot is looking for. (In most solo cases leader=master)
2025-12-03 13:25:01 +01:00

83 lines
2.6 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "RewardAction.h"
#include "ChatHelper.h"
#include "Event.h"
#include "Playerbots.h"
bool RewardAction::Execute(Event event)
{
std::string const link = event.getParam();
ItemIds itemIds = chat->parseItems(link);
if (itemIds.empty())
return false;
uint32 itemId = *itemIds.begin();
GuidVector npcs = AI_VALUE(GuidVector, "nearest npcs");
for (ObjectGuid const guid : npcs)
{
if (Unit* npc = botAI->GetUnit(guid))
if (Reward(itemId, npc))
return true;
}
GuidVector gos = AI_VALUE(GuidVector, "nearest game objects");
for (ObjectGuid const guid : gos)
{
if (GameObject* go = botAI->GetGameObject(guid))
if (Reward(itemId, go))
return true;
}
Unit* groupLeaderUnit = AI_VALUE(Unit*, "group leader");
if (groupLeaderUnit && Reward(itemId, groupLeaderUnit))
return true;
botAI->TellError("Cannot talk to quest giver");
return false;
}
bool RewardAction::Reward(uint32 itemId, Object* questGiver)
{
QuestMenu& questMenu = bot->PlayerTalkClass->GetQuestMenu();
for (uint32 iI = 0; iI < questMenu.GetMenuItemCount(); ++iI)
{
QuestMenuItem const& qItem = questMenu.GetItem(iI);
uint32 questID = qItem.QuestId;
Quest const* pQuest = sObjectMgr->GetQuestTemplate(questID);
QuestStatus status = bot->GetQuestStatus(questID);
// if quest is complete, turn it in
if (status == QUEST_STATUS_COMPLETE && !bot->GetQuestRewardStatus(questID) &&
pQuest->GetRewChoiceItemsCount() > 1 && bot->CanRewardQuest(pQuest, false))
{
for (uint8 rewardIdx = 0; rewardIdx < pQuest->GetRewChoiceItemsCount(); ++rewardIdx)
{
ItemTemplate const* pRewardItem = sObjectMgr->GetItemTemplate(pQuest->RewardChoiceItemId[rewardIdx]);
if (itemId == pRewardItem->ItemId)
{
bot->RewardQuest(pQuest, rewardIdx, questGiver, false);
std::string const questTitle = pQuest->GetTitle();
std::string const itemName = pRewardItem->Name1;
std::ostringstream out;
out << chat->FormatItem(pRewardItem) << " rewarded";
botAI->TellMaster(out);
return true;
}
}
}
}
return false;
}