Files
mod-playerbots/src/strategy/actions/UnequipAction.cpp
2025-09-30 15:19:44 +02:00

83 lines
2.4 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "UnequipAction.h"
#include "Event.h"
#include "ItemCountValue.h"
#include "Playerbots.h"
#include "WorldSession.h"
#include "ItemPackets.h"
std::vector<std::string> split(std::string const s, char delim);
bool UnequipAction::Execute(Event event)
{
std::string const text = event.getParam();
ItemIds ids = chat->parseItems(text);
if (ids.empty())
{
std::vector<std::string> names = split(text, ',');
for (std::vector<std::string>::iterator i = names.begin(); i != names.end(); ++i)
{
uint32 slot = chat->parseSlot(*i);
if (slot != EQUIPMENT_SLOT_END)
{
if (Item* const pItem = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
UnequipItem(pItem);
}
}
}
else
{
for (ItemIds::iterator i = ids.begin(); i != ids.end(); i++)
{
FindItemByIdVisitor visitor(*i);
UnequipItem(&visitor);
}
}
return true;
}
void UnequipAction::UnequipItem(FindItemVisitor* visitor)
{
IterateItems(visitor, ITERATE_ALL_ITEMS);
std::vector<Item*> items = visitor->GetResult();
if (!items.empty())
{
// Prefer equipped item
auto equipped = std::find_if(items.begin(), items.end(),
[](Item* item)
{
uint8 bag = item->GetBagSlot();
return bag == INVENTORY_SLOT_BAG_0 && item->GetSlot() < EQUIPMENT_SLOT_END;
});
if (equipped != items.end())
UnequipItem(*equipped);
else
UnequipItem(*items.begin());
}
}
void UnequipAction::UnequipItem(Item* item)
{
uint8 bagIndex = item->GetBagSlot();
uint8 slot = item->GetSlot();
uint8 dstBag = NULL_BAG;
WorldPacket packet(CMSG_AUTOSTORE_BAG_ITEM, 3);
packet << bagIndex << slot << dstBag;
WorldPackets::Item::AutoStoreBagItem nicePacket(std::move(packet));
nicePacket.Read();
bot->GetSession()->HandleAutoStoreBagItemOpcode(nicePacket);
std::ostringstream out;
out << chat->FormatItem(item->GetTemplate()) << " unequipped";
botAI->TellMaster(out);
}