Files
mod-playerbots/src/strategy/actions/UseItemAction.h
2023-05-28 00:00:13 +08:00

90 lines
2.5 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_USEITEMACTION_H
#define _PLAYERBOT_USEITEMACTION_H
#include "Action.h"
class Item;
class ObjectGuid;
class PlayerbotAI;
class Unit;
class UseItemAction : public Action
{
public:
UseItemAction(PlayerbotAI* botAI, std::string const name = "use", bool selfOnly = false) : Action(botAI, name), selfOnly(selfOnly) { }
bool Execute(Event event) override;
bool isPossible() override;
protected:
bool UseItemAuto(Item* item);
bool UseItemOnGameObject(Item* item, ObjectGuid go);
bool UseItemOnItem(Item* item, Item* itemTarget);
bool UseItem(Item* item, ObjectGuid go, Item* itemTarget, Unit* unitTarget = nullptr);
bool UseGameObject(ObjectGuid guid);
void TellConsumableUse(Item* item, std::string const action, float percent);
bool SocketItem(Item* item, Item* gem, bool replace = false);
private:
bool selfOnly;
};
class UseSpellItemAction : public UseItemAction
{
public:
UseSpellItemAction(PlayerbotAI* botAI, std::string const name, bool selfOnly = false) : UseItemAction(botAI, name, selfOnly) { }
bool isUseful() override;
};
class UseHealingPotion : public UseItemAction
{
public:
UseHealingPotion(PlayerbotAI* botAI) : UseItemAction(botAI, "healing potion") { }
bool isUseful() override;
};
class UseManaPotion : public UseItemAction
{
public:
UseManaPotion(PlayerbotAI* botAI) : UseItemAction(botAI, "mana potion") { }
bool isUseful() override;
};
class UseHearthStone : public UseItemAction
{
public:
UseHearthStone(PlayerbotAI* botAI) : UseItemAction(botAI, "hearthstone", true) { }
bool isUseful() override;
bool Execute(Event event) override;
};
class UseRandomRecipe : public UseItemAction
{
public:
UseRandomRecipe(PlayerbotAI* botAI) : UseItemAction(botAI, "random recipe", true) { }
bool isUseful() override;
bool isPossible() override;
bool Execute(Event event) override;
};
class UseRandomQuestItem : public UseItemAction
{
public:
UseRandomQuestItem(PlayerbotAI* botAI) : UseItemAction(botAI, "random quest item", true) { }
bool isUseful() override;
bool isPossible() override;
bool Execute(Event event) override;
};
#endif