mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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90 lines
2.5 KiB
C++
90 lines
2.5 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_USEITEMACTION_H
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#define _PLAYERBOT_USEITEMACTION_H
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#include "Action.h"
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class Item;
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class ObjectGuid;
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class PlayerbotAI;
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class Unit;
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class UseItemAction : public Action
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{
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public:
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UseItemAction(PlayerbotAI* botAI, std::string const name = "use", bool selfOnly = false) : Action(botAI, name), selfOnly(selfOnly) { }
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bool Execute(Event event) override;
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bool isPossible() override;
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protected:
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bool UseItemAuto(Item* item);
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bool UseItemOnGameObject(Item* item, ObjectGuid go);
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bool UseItemOnItem(Item* item, Item* itemTarget);
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bool UseItem(Item* item, ObjectGuid go, Item* itemTarget, Unit* unitTarget = nullptr);
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bool UseGameObject(ObjectGuid guid);
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void TellConsumableUse(Item* item, std::string const action, float percent);
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bool SocketItem(Item* item, Item* gem, bool replace = false);
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private:
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bool selfOnly;
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};
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class UseSpellItemAction : public UseItemAction
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{
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public:
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UseSpellItemAction(PlayerbotAI* botAI, std::string const name, bool selfOnly = false) : UseItemAction(botAI, name, selfOnly) { }
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bool isUseful() override;
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};
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class UseHealingPotion : public UseItemAction
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{
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public:
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UseHealingPotion(PlayerbotAI* botAI) : UseItemAction(botAI, "healing potion") { }
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bool isUseful() override;
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};
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class UseManaPotion : public UseItemAction
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{
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public:
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UseManaPotion(PlayerbotAI* botAI) : UseItemAction(botAI, "mana potion") { }
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bool isUseful() override;
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};
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class UseHearthStone : public UseItemAction
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{
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public:
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UseHearthStone(PlayerbotAI* botAI) : UseItemAction(botAI, "hearthstone", true) { }
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bool isUseful() override;
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bool Execute(Event event) override;
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};
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class UseRandomRecipe : public UseItemAction
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{
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public:
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UseRandomRecipe(PlayerbotAI* botAI) : UseItemAction(botAI, "random recipe", true) { }
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bool isUseful() override;
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bool isPossible() override;
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bool Execute(Event event) override;
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};
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class UseRandomQuestItem : public UseItemAction
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{
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public:
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UseRandomQuestItem(PlayerbotAI* botAI) : UseItemAction(botAI, "random quest item", true) { }
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bool isUseful() override;
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bool isPossible() override;
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bool Execute(Event event) override;
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};
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#endif
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