Files
mod-playerbots/src/strategy/actions/ReachTargetActions.h
2023-09-14 23:29:09 +08:00

67 lines
1.7 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_REACHTARGETACTIONS_H
#define _PLAYERBOT_REACHTARGETACTIONS_H
#include "MovementActions.h"
#include "GenericSpellActions.h"
class PlayerbotAI;
class ReachTargetAction : public MovementAction
{
public:
ReachTargetAction(PlayerbotAI* botAI, std::string const name, float distance) : MovementAction(botAI, name), distance(distance) { }
bool Execute(Event event) override;
bool isUseful() override;
std::string const GetTargetName() override;
protected:
float distance;
};
class CastReachTargetSpellAction : public CastSpellAction
{
public:
CastReachTargetSpellAction(PlayerbotAI* botAI, std::string const spell, float distance) : CastSpellAction(botAI, spell), distance(distance) { }
bool isUseful() override;
protected:
float distance;
};
class ReachMeleeAction : public ReachTargetAction
{
public:
ReachMeleeAction(PlayerbotAI* botAI) : ReachTargetAction(botAI, "reach melee", sPlayerbotAIConfig->meleeDistance) { }
};
class ReachSpellAction : public ReachTargetAction
{
public:
ReachSpellAction(PlayerbotAI* botAI);
};
class ReachPartyMemberToHealAction : public ReachTargetAction
{
public:
ReachPartyMemberToHealAction(PlayerbotAI* botAI);
std::string const GetTargetName() override;
};
class ReachPartyMemberToResurrectAction : public ReachTargetAction
{
public:
ReachPartyMemberToResurrectAction(PlayerbotAI* botAI);
std::string const GetTargetName() override;
};
#endif