Files
mod-playerbots/src/strategy/actions/InviteToGroupAction.h
2024-08-04 10:23:36 +08:00

66 lines
1.5 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_INVITETOGROUPACTION_H
#define _PLAYERBOT_INVITETOGROUPACTION_H
#include "Action.h"
#include "Player.h"
class PlayerbotAI;
class InviteToGroupAction : public Action
{
public:
InviteToGroupAction(PlayerbotAI* botAI, std::string const name = "invite") : Action(botAI, name) {}
bool Execute(Event event) override;
virtual bool Invite(Player* player);
};
class InviteNearbyToGroupAction : public InviteToGroupAction
{
public:
InviteNearbyToGroupAction(PlayerbotAI* botAI, std::string const name = "invite nearby")
: InviteToGroupAction(botAI, name)
{
}
bool Execute(Event event) override;
bool isUseful() override;
};
// Generic guid member finder
class FindGuildMembers
{
public:
FindGuildMembers(){};
void operator()(Player* player) { data.push_back(player); };
std::vector<Player*> const GetResult() { return data; };
private:
std::vector<Player*> data;
};
class InviteGuildToGroupAction : public InviteNearbyToGroupAction
{
public:
InviteGuildToGroupAction(PlayerbotAI* botAI, std::string const name = "invite guild")
: InviteNearbyToGroupAction(botAI, name)
{
}
bool Execute(Event event) override;
bool isUseful() override;
private:
std::vector<Player*> getGuildMembers();
};
#endif