mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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# Pull Request
- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )
Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---
## Complexity & Impact
- Does this change add new decision branches?
- [x] No
- [ ] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [x] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [x] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
- [x] No
- [ ] Yes (**explain below**)
---
## Final Checklist
- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed
---
## Notes for Reviewers
Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
---------
Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
36 lines
1.3 KiB
C++
36 lines
1.3 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "EmoteStrategy.h"
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#include "Playerbots.h"
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void EmoteStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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if (sPlayerbotAIConfig.randomBotEmote)
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{
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triggers.push_back(new TriggerNode("often", { NextAction("talk", 1.0f) }));
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triggers.push_back(new TriggerNode("seldom", { NextAction("emote", 1.0f) }));
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triggers.push_back(
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new TriggerNode("receive text emote", { NextAction("emote", 10.0f) }));
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triggers.push_back(
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new TriggerNode("receive emote", { NextAction("emote", 10.0f) }));
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}
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if (sPlayerbotAIConfig.randomBotTalk)
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{
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triggers.push_back(new TriggerNode(
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"often",
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{ NextAction("suggest what to do", 10.0f), NextAction("suggest dungeon", 3.0f),
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NextAction("suggest trade", 3.0f) }));
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}
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if (sPlayerbotAIConfig.enableGreet)
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triggers.push_back(
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new TriggerNode("new player nearby", { NextAction("greet", 1.0f) }));
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triggers.push_back(new TriggerNode("often", { NextAction("rpg mount anim", 1.0f) }));
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}
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