Files
mod-playerbots/src/strategy/values/GroupValues.h
2024-08-04 10:23:36 +08:00

74 lines
1.9 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "NamedObjectContext.h"
#include "Value.h"
class PlayerbotAI;
class GroupMembersValue : public ObjectGuidListCalculatedValue
{
public:
GroupMembersValue(PlayerbotAI* botAI) : ObjectGuidListCalculatedValue(botAI, "group members", 2 * 1000) {}
GuidVector Calculate() override;
};
class IsFollowingPartyValue : public BoolCalculatedValue
{
public:
IsFollowingPartyValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "following party") {}
bool Calculate() override;
};
class IsNearLeaderValue : public BoolCalculatedValue
{
public:
IsNearLeaderValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "near leader") {}
bool Calculate() override;
};
class BoolANDValue : public BoolCalculatedValue, public Qualified
{
public:
BoolANDValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "bool and") {}
bool Calculate() override;
};
class GroupBoolCountValue : public Uint32CalculatedValue, public Qualified
{
public:
GroupBoolCountValue(PlayerbotAI* botAI) : Uint32CalculatedValue(botAI, "group count") {}
uint32 Calculate() override;
};
class GroupBoolANDValue : public BoolCalculatedValue, public Qualified
{
public:
GroupBoolANDValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "group bool and") {}
bool Calculate() override;
};
class GroupBoolORValue : public BoolCalculatedValue, public Qualified
{
public:
GroupBoolORValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "group bool or") {}
bool Calculate() override;
};
class GroupReadyValue : public BoolCalculatedValue, public Qualified
{
public:
GroupReadyValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "group ready", 2 * 2000) {}
bool Calculate() override;
};