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https://github.com/mod-playerbots/mod-playerbots.git
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43 lines
1020 B
C++
43 lines
1020 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_ENEMYPLAYERVALUE_H
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#define _PLAYERBOT_ENEMYPLAYERVALUE_H
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#include "PlayerbotAIConfig.h"
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#include "PossibleTargetsValue.h"
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#include "TargetValue.h"
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class PlayerbotAI;
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class Unit;
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class NearestEnemyPlayersValue : public PossibleTargetsValue
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{
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public:
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NearestEnemyPlayersValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->grindDistance)
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: PossibleTargetsValue(botAI, "nearest enemy players", range)
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{
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}
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public:
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bool AcceptUnit(Unit* unit) override;
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};
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class EnemyPlayerValue : public UnitCalculatedValue
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{
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public:
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EnemyPlayerValue(PlayerbotAI* botAI, std::string const name = "enemy player")
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: UnitCalculatedValue(botAI, name, 1 * 1000)
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{
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}
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Unit* Calculate() override;
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private:
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float GetMaxAttackDistance();
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};
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#endif
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