Files
mod-playerbots/src/strategy/values/EnemyPlayerValue.h
2024-08-04 10:23:36 +08:00

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1020 B
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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_ENEMYPLAYERVALUE_H
#define _PLAYERBOT_ENEMYPLAYERVALUE_H
#include "PlayerbotAIConfig.h"
#include "PossibleTargetsValue.h"
#include "TargetValue.h"
class PlayerbotAI;
class Unit;
class NearestEnemyPlayersValue : public PossibleTargetsValue
{
public:
NearestEnemyPlayersValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->grindDistance)
: PossibleTargetsValue(botAI, "nearest enemy players", range)
{
}
public:
bool AcceptUnit(Unit* unit) override;
};
class EnemyPlayerValue : public UnitCalculatedValue
{
public:
EnemyPlayerValue(PlayerbotAI* botAI, std::string const name = "enemy player")
: UnitCalculatedValue(botAI, name, 1 * 1000)
{
}
Unit* Calculate() override;
private:
float GetMaxAttackDistance();
};
#endif