Files
mod-playerbots/src/strategy/priest/PriestActions.cpp
2024-10-04 18:56:44 +08:00

108 lines
2.9 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PriestActions.h"
#include "Event.h"
#include "Playerbots.h"
bool CastRemoveShadowformAction::isUseful() { return botAI->HasAura("shadowform", AI_VALUE(Unit*, "self target")); }
bool CastRemoveShadowformAction::isPossible() { return true; }
bool CastRemoveShadowformAction::Execute(Event event)
{
botAI->RemoveAura("shadowform");
return true;
}
Unit* CastPowerWordShieldOnAlmostFullHealthBelowAction::GetTarget()
{
Group* group = bot->GetGroup();
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
{
Player* player = gref->GetSource();
if (!player)
continue;
if (player->isDead())
{
continue;
}
if (player->GetHealthPct() > sPlayerbotAIConfig->almostFullHealth)
{
continue;
}
if (player->GetDistance2d(bot) > sPlayerbotAIConfig->spellDistance)
{
continue;
}
if (botAI->HasAnyAuraOf(player, "weakened soul", "power word: shield", nullptr))
{
continue;
}
return player;
}
return nullptr;
}
bool CastPowerWordShieldOnAlmostFullHealthBelowAction::isUseful()
{
Group* group = bot->GetGroup();
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
{
Player* player = gref->GetSource();
if (!player)
continue;
if (player->isDead())
{
continue;
}
if (player->GetHealthPct() > sPlayerbotAIConfig->almostFullHealth)
{
continue;
}
if (player->GetDistance2d(bot) > sPlayerbotAIConfig->spellDistance)
{
continue;
}
if (botAI->HasAnyAuraOf(player, "weakened soul", "power word: shield", nullptr))
{
continue;
}
return true;
}
return false;
}
Unit* CastPowerWordShieldOnNotFullAction::GetTarget()
{
Group* group = bot->GetGroup();
MinValueCalculator calc(100);
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
{
Player* player = gref->GetSource();
if (!player)
continue;
if (player->isDead() || player->IsFullHealth())
{
continue;
}
if (player->GetDistance2d(bot) > sPlayerbotAIConfig->spellDistance)
{
continue;
}
if (botAI->HasAnyAuraOf(player, "weakened soul", "power word: shield", nullptr))
{
continue;
}
calc.probe(player->GetHealthPct(), player);
}
return (Unit*)calc.param;
}
bool CastPowerWordShieldOnNotFullAction::isUseful()
{
return GetTarget();
}