mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-25 22:46:25 +00:00
- Utgarde Pinnacle implementation
- Culling of Stratholme implementation
- Added additional value ("nearest hostile npcs") needed to expose some hidden trigger-type npc units (eg. frost breath on Skadi fight in UP)
25 lines
636 B
C++
25 lines
636 B
C++
#ifndef _PLAYERBOT_WOTLKDUNGEONUPACTIONS_H
|
|
#define _PLAYERBOT_WOTLKDUNGEONUPACTIONS_H
|
|
|
|
#include "Action.h"
|
|
#include "AttackAction.h"
|
|
#include "PlayerbotAI.h"
|
|
#include "Playerbots.h"
|
|
#include "UtgardePinnacleTriggers.h"
|
|
|
|
class AvoidFreezingCloudAction : public MovementAction
|
|
{
|
|
public:
|
|
AvoidFreezingCloudAction(PlayerbotAI* ai) : MovementAction(ai, "avoid freezing cloud") {}
|
|
bool Execute(Event event) override;
|
|
};
|
|
|
|
class AvoidSkadiWhirlwindAction : public MovementAction
|
|
{
|
|
public:
|
|
AvoidSkadiWhirlwindAction(PlayerbotAI* ai) : MovementAction(ai, "avoid skadi whirlwind") {}
|
|
bool Execute(Event event) override;
|
|
};
|
|
|
|
#endif
|