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mod-playerbots/src/strategy/classes/paladin/PaladinBuffStrategies.h
2024-12-13 20:14:25 +08:00

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C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PALADINBUFFSTRATEGIES_H
#define _PLAYERBOT_PALADINBUFFSTRATEGIES_H
#include "Strategy.h"
class PlayerbotAI;
class PaladinBuffManaStrategy : public Strategy
{
public:
PaladinBuffManaStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "bmana"; }
};
class PaladinBuffHealthStrategy : public Strategy
{
public:
PaladinBuffHealthStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "bhealth"; }
};
class PaladinBuffDpsStrategy : public Strategy
{
public:
PaladinBuffDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "bdps"; }
};
class PaladinBuffArmorStrategy : public Strategy
{
public:
PaladinBuffArmorStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "barmor"; }
};
class PaladinBuffAoeStrategy : public Strategy
{
public:
PaladinBuffAoeStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "baoe"; }
};
class PaladinBuffCastStrategy : public Strategy
{
public:
PaladinBuffCastStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "bcast"; }
};
class PaladinBuffThreatStrategy : public Strategy
{
public:
PaladinBuffThreatStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "bthreat"; }
};
class PaladinBuffStatsStrategy : public Strategy
{
public:
PaladinBuffStatsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "bstats"; }
};
class PaladinShadowResistanceStrategy : public Strategy
{
public:
PaladinShadowResistanceStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "rshadow"; }
};
class PaladinFrostResistanceStrategy : public Strategy
{
public:
PaladinFrostResistanceStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "rfrost"; }
};
class PaladinFireResistanceStrategy : public Strategy
{
public:
PaladinFireResistanceStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "rfire"; }
};
#endif