mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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113 lines
3.2 KiB
C++
113 lines
3.2 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_PALADINBUFFSTRATEGIES_H
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#define _PLAYERBOT_PALADINBUFFSTRATEGIES_H
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#include "Strategy.h"
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class PlayerbotAI;
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class PaladinBuffManaStrategy : public Strategy
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{
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public:
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PaladinBuffManaStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "bmana"; }
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};
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class PaladinBuffHealthStrategy : public Strategy
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{
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public:
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PaladinBuffHealthStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "bhealth"; }
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};
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class PaladinBuffDpsStrategy : public Strategy
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{
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public:
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PaladinBuffDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "bdps"; }
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};
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class PaladinBuffArmorStrategy : public Strategy
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{
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public:
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PaladinBuffArmorStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "barmor"; }
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};
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class PaladinBuffAoeStrategy : public Strategy
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{
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public:
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PaladinBuffAoeStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "baoe"; }
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};
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class PaladinBuffCastStrategy : public Strategy
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{
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public:
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PaladinBuffCastStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "bcast"; }
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};
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class PaladinBuffThreatStrategy : public Strategy
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{
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public:
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PaladinBuffThreatStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "bthreat"; }
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};
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class PaladinBuffStatsStrategy : public Strategy
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{
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public:
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PaladinBuffStatsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "bstats"; }
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};
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class PaladinShadowResistanceStrategy : public Strategy
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{
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public:
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PaladinShadowResistanceStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "rshadow"; }
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};
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class PaladinFrostResistanceStrategy : public Strategy
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{
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public:
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PaladinFrostResistanceStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "rfrost"; }
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};
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class PaladinFireResistanceStrategy : public Strategy
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{
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public:
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PaladinFireResistanceStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "rfire"; }
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};
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#endif
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