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mod-playerbots/src/strategy/classes/hunter/HunterBuffStrategies.h
2024-12-13 20:14:25 +08:00

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_HUNTERBUFFSTRATEGIES_H
#define _PLAYERBOT_HUNTERBUFFSTRATEGIES_H
#include "NonCombatStrategy.h"
class PlayerbotAI;
class HunterBuffSpeedStrategy : public NonCombatStrategy
{
public:
HunterBuffSpeedStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) {}
std::string const getName() override { return "bspeed"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class HunterBuffManaStrategy : public NonCombatStrategy
{
public:
HunterBuffManaStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) {}
std::string const getName() override { return "bmana"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class HunterBuffDpsStrategy : public NonCombatStrategy
{
public:
HunterBuffDpsStrategy(PlayerbotAI* botAI);
std::string const getName() override { return "bdps"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class HunterNatureResistanceStrategy : public NonCombatStrategy
{
public:
HunterNatureResistanceStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) {}
std::string const getName() override { return "rnature"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
#endif