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mod-playerbots/src/strategy/classes/druid/DruidTriggers.h
2024-12-13 20:14:25 +08:00

267 lines
6.8 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_DRUIDTRIGGERS_H
#define _PLAYERBOT_DRUIDTRIGGERS_H
#include "CureTriggers.h"
#include "GenericTriggers.h"
#include "Player.h"
#include "PlayerbotAI.h"
#include "Playerbots.h"
#include "SharedDefines.h"
class PlayerbotAI;
class MarkOfTheWildOnPartyTrigger : public BuffOnPartyTrigger
{
public:
MarkOfTheWildOnPartyTrigger(PlayerbotAI* botAI) : BuffOnPartyTrigger(botAI, "mark of the wild", 2 * 2000) {}
bool IsActive() override;
};
class MarkOfTheWildTrigger : public BuffTrigger
{
public:
MarkOfTheWildTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "mark of the wild", 2 * 2000) {}
bool IsActive() override;
};
class ThornsOnPartyTrigger : public BuffOnPartyTrigger
{
public:
ThornsOnPartyTrigger(PlayerbotAI* botAI) : BuffOnPartyTrigger(botAI, "thorns", 2 * 2000) {}
bool IsActive() override;
};
class ThornsOnMainTankTrigger : public BuffOnMainTankTrigger
{
public:
ThornsOnMainTankTrigger(PlayerbotAI* botAI) : BuffOnMainTankTrigger(botAI, "thorns", false, 2 * 2000) {}
};
class ThornsTrigger : public BuffTrigger
{
public:
ThornsTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "thorns", 2 * 2000) {}
bool IsActive() override;
};
class OmenOfClarityTrigger : public BuffTrigger
{
public:
OmenOfClarityTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "omen of clarity") {}
};
class RakeTrigger : public DebuffTrigger
{
public:
RakeTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "rake", 1, true) {}
};
class InsectSwarmTrigger : public DebuffTrigger
{
public:
InsectSwarmTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "insect swarm", 1, true) {}
};
class MoonfireTrigger : public DebuffTrigger
{
public:
MoonfireTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "moonfire", 1, true) {}
};
class FaerieFireTrigger : public DebuffTrigger
{
public:
FaerieFireTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "faerie fire", 1, false, 25.0f) {}
};
class FaerieFireFeralTrigger : public DebuffTrigger
{
public:
FaerieFireFeralTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "faerie fire (feral)") {}
};
class BashInterruptSpellTrigger : public InterruptSpellTrigger
{
public:
BashInterruptSpellTrigger(PlayerbotAI* botAI) : InterruptSpellTrigger(botAI, "bash") {}
};
class TigersFuryTrigger : public BuffTrigger
{
public:
TigersFuryTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "tiger's fury") {}
};
class BerserkTrigger : public BoostTrigger
{
public:
BerserkTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "berserk") {}
};
class SavageRoarTrigger : public BuffTrigger
{
public:
SavageRoarTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "savage roar") {}
};
class NaturesGraspTrigger : public BoostTrigger
{
public:
NaturesGraspTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "nature's grasp") {}
};
class EntanglingRootsTrigger : public HasCcTargetTrigger
{
public:
EntanglingRootsTrigger(PlayerbotAI* botAI) : HasCcTargetTrigger(botAI, "entangling roots") {}
};
class EntanglingRootsKiteTrigger : public DebuffTrigger
{
public:
EntanglingRootsKiteTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "entangling roots") {}
bool IsActive() override;
};
class HibernateTrigger : public HasCcTargetTrigger
{
public:
HibernateTrigger(PlayerbotAI* botAI) : HasCcTargetTrigger(botAI, "hibernate") {}
};
class CurePoisonTrigger : public NeedCureTrigger
{
public:
CurePoisonTrigger(PlayerbotAI* botAI) : NeedCureTrigger(botAI, "cure poison", DISPEL_POISON) {}
};
class PartyMemberCurePoisonTrigger : public PartyMemberNeedCureTrigger
{
public:
PartyMemberCurePoisonTrigger(PlayerbotAI* botAI) : PartyMemberNeedCureTrigger(botAI, "cure poison", DISPEL_POISON)
{
}
};
class BearFormTrigger : public BuffTrigger
{
public:
BearFormTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "bear form") {}
bool IsActive() override;
};
class TreeFormTrigger : public BuffTrigger
{
public:
TreeFormTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "tree of life") {}
bool IsActive() override;
};
class CatFormTrigger : public BuffTrigger
{
public:
CatFormTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "cat form") {}
bool IsActive() override;
};
class EclipseSolarTrigger : public HasAuraTrigger
{
public:
EclipseSolarTrigger(PlayerbotAI* botAI) : HasAuraTrigger(botAI, "eclipse (solar)") {}
};
class EclipseLunarTrigger : public HasAuraTrigger
{
public:
EclipseLunarTrigger(PlayerbotAI* botAI) : HasAuraTrigger(botAI, "eclipse (lunar)") {}
};
class BashInterruptEnemyHealerSpellTrigger : public InterruptEnemyHealerTrigger
{
public:
BashInterruptEnemyHealerSpellTrigger(PlayerbotAI* botAI) : InterruptEnemyHealerTrigger(botAI, "bash") {}
};
class NaturesSwiftnessTrigger : public BuffTrigger
{
public:
NaturesSwiftnessTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "nature's swiftness") {}
};
class DruidPartyMemberRemoveCurseTrigger : public PartyMemberNeedCureTrigger
{
public:
DruidPartyMemberRemoveCurseTrigger(PlayerbotAI* ai)
: PartyMemberNeedCureTrigger(ai, "druid remove curse", DISPEL_CURSE)
{
}
};
class EclipseSolarCooldownTrigger : public SpellCooldownTrigger
{
public:
EclipseSolarCooldownTrigger(PlayerbotAI* ai) : SpellCooldownTrigger(ai, "eclipse (solar)") {}
bool IsActive() override { return bot->HasSpellCooldown(48517); }
};
class EclipseLunarCooldownTrigger : public SpellCooldownTrigger
{
public:
EclipseLunarCooldownTrigger(PlayerbotAI* ai) : SpellCooldownTrigger(ai, "eclipse (lunar)") {}
bool IsActive() override { return bot->HasSpellCooldown(48518); }
};
class MangleCatTrigger : public DebuffTrigger
{
public:
MangleCatTrigger(PlayerbotAI* ai) : DebuffTrigger(ai, "mangle (cat)", 1, false, 0.0f) {}
bool IsActive() override
{
return DebuffTrigger::IsActive() && !botAI->HasAura("mangle (bear)", GetTarget(), false, false, -1, true)
&& !botAI->HasAura("trauma", GetTarget(), false, false, -1, true);
}
};
class FerociousBiteTimeTrigger : public Trigger
{
public:
FerociousBiteTimeTrigger(PlayerbotAI* ai) : Trigger(ai, "ferocious bite time") {}
bool IsActive() override
{
Unit* target = AI_VALUE(Unit*, "current target");
if (!target)
return false;
uint8 cp = AI_VALUE2(uint8, "combo", "current target");
if (cp < 5)
return false;
Aura* roar = botAI->GetAura("savage roar", bot);
bool roarCheck = !roar || roar->GetDuration() > 10000;
if (!roarCheck)
return false;
Aura* rip = botAI->GetAura("rip", target, true);
bool ripCheck = !rip || rip->GetDuration() > 10000;
if (!ripCheck)
return false;
return true;
}
};
#endif