Files
mod-playerbots/src/strategy/priest/ShadowPriestStrategy.cpp
2025-01-19 20:06:10 +08:00

73 lines
3.8 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "ShadowPriestStrategy.h"
#include "Playerbots.h"
#include "ShadowPriestStrategyActionNodeFactory.h"
ShadowPriestStrategy::ShadowPriestStrategy(PlayerbotAI* botAI) : GenericPriestStrategy(botAI)
{
actionNodeFactories.Add(new ShadowPriestStrategyActionNodeFactory());
}
NextAction** ShadowPriestStrategy::getDefaultActions()
{
return NextAction::array(0, new NextAction("mind blast", ACTION_DEFAULT + 0.3f),
new NextAction("mind flay", ACTION_DEFAULT + 0.2f),
new NextAction("shadow word: death", ACTION_DEFAULT + 0.1f), // cast during movement
new NextAction("shoot", ACTION_DEFAULT), nullptr);
}
void ShadowPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericPriestStrategy::InitTriggers(triggers);
// triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell",
// ACTION_MOVE + 9), nullptr)));
triggers.push_back(
new TriggerNode("shadowform", NextAction::array(0, new NextAction("shadowform", ACTION_HIGH), nullptr)));
triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("dispersion", ACTION_HIGH
+ 5), nullptr)));
triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("dispersion", ACTION_HIGH
+ 5), nullptr)));
triggers.push_back(
new TriggerNode("vampiric embrace", NextAction::array(0, new NextAction("vampiric embrace", 16.0f), nullptr)));
triggers.push_back(
new TriggerNode("silence", NextAction::array(0, new NextAction("silence", ACTION_INTERRUPT + 1), nullptr)));
triggers.push_back(
new TriggerNode("silence on enemy healer",
NextAction::array(0, new NextAction("silence on enemy healer", ACTION_INTERRUPT), nullptr)));
// triggers.push_back(new TriggerNode("shadowfiend", NextAction::array(0, new NextAction("shadowfiend",
// ACTION_HIGH), nullptr))); triggers.push_back(new TriggerNode("medium mana", NextAction::array(0, new
// NextAction("shadowfiend", ACTION_HIGH), nullptr))); triggers.push_back(new TriggerNode("low mana",
// NextAction::array(0, new NextAction("mana burn", ACTION_HIGH), nullptr)));
}
void ShadowPriestAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode(
"shadow word: pain on attacker",
NextAction::array(0, new NextAction("shadow word: pain on attacker", ACTION_NORMAL + 5), nullptr)));
triggers.push_back(new TriggerNode(
"vampiric touch on attacker",
NextAction::array(0, new NextAction("vampiric touch on attacker", ACTION_NORMAL + 4), nullptr)));
triggers.push_back(
new TriggerNode("medium aoe", NextAction::array(0, new NextAction("mind sear", ACTION_HIGH + 4), nullptr)));
}
void ShadowPriestDebuffStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode(
"devouring plague", NextAction::array(0, new NextAction("devouring plague", ACTION_HIGH + 3), nullptr)));
triggers.push_back(new TriggerNode(
"vampiric touch", NextAction::array(0, new NextAction("vampiric touch", ACTION_HIGH + 2), nullptr)));
triggers.push_back(new TriggerNode(
"shadow word: pain", NextAction::array(0, new NextAction("shadow word: pain", ACTION_HIGH + 1), nullptr)));
// triggers.push_back(new TriggerNode("feedback", NextAction::array(0, new NextAction("feedback", 80.0f),
// nullptr))); triggers.push_back(new TriggerNode("hex of weakness", NextAction::array(0, new NextAction("hex of
// weakness", 10.0f), nullptr)));
}