mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "UsePotionsStrategy.h"
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#include "Playerbots.h"
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class UsePotionsStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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public:
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UsePotionsStrategyActionNodeFactory() { creators["healthstone"] = &healthstone; }
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private:
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static ActionNode* healthstone(PlayerbotAI* botAI)
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{
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return new ActionNode("healthstone",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("healing potion"), nullptr),
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/*C*/ nullptr);
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}
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};
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UsePotionsStrategy::UsePotionsStrategy(PlayerbotAI* botAI) : Strategy(botAI)
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{
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actionNodeFactories.Add(new UsePotionsStrategyActionNodeFactory());
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}
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void UsePotionsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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Strategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode(
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"critical health", NextAction::array(0, new NextAction("healthstone", ACTION_MEDIUM_HEAL + 1), nullptr)));
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triggers.push_back(
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new TriggerNode("low mana", NextAction::array(0, new NextAction("mana potion", ACTION_EMERGENCY), nullptr)));
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}
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