mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-16 02:10:28 +00:00
1100 lines
32 KiB
C++
1100 lines
32 KiB
C++
#include "RaidUlduarTriggers.h"
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#include "EventMap.h"
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#include "GameObject.h"
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#include "Object.h"
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#include "PlayerbotAI.h"
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#include "Playerbots.h"
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#include "RaidUlduarBossHelper.h"
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#include "RaidUlduarScripts.h"
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#include "ScriptedCreature.h"
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#include "SharedDefines.h"
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#include "Trigger.h"
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#include "Vehicle.h"
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const std::vector<uint32> availableVehicles = {NPC_VEHICLE_CHOPPER, NPC_SALVAGED_DEMOLISHER,
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NPC_SALVAGED_DEMOLISHER_TURRET, NPC_SALVAGED_SIEGE_ENGINE,
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NPC_SALVAGED_SIEGE_ENGINE_TURRET};
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bool FlameLeviathanOnVehicleTrigger::IsActive()
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{
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Unit* vehicleBase = bot->GetVehicleBase();
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Vehicle* vehicle = bot->GetVehicle();
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if (!vehicleBase || !vehicle)
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return false;
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uint32 entry = vehicleBase->GetEntry();
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for (uint32 comp : availableVehicles)
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{
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if (entry == comp)
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return true;
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}
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return false;
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}
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bool FlameLeviathanVehicleNearTrigger::IsActive()
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{
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if (bot->GetVehicle())
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return false;
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Player* master = botAI->GetMaster();
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if (!master)
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return false;
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if (!master->GetVehicle())
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return false;
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return true;
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}
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bool RazorscaleFlyingAloneTrigger::IsActive()
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
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if (!boss)
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{
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return false;
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}
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// Check if the boss is flying
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if (boss->GetPositionZ() < RazorscaleBossHelper::RAZORSCALE_FLYING_Z_THRESHOLD)
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{
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return false;
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}
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// Get the list of attackers
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GuidVector attackers = context->GetValue<GuidVector>("attackers")->Get();
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if (attackers.empty())
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{
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return true; // No attackers implies flying alone
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}
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std::vector<Unit*> dark_rune_adds;
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// Loop through attackers to find dark rune adds
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for (ObjectGuid const& guid : attackers)
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{
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Unit* unit = botAI->GetUnit(guid);
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if (!unit)
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continue;
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uint32 entry = unit->GetEntry();
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// Check for valid dark rune entries
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if (entry == RazorscaleBossHelper::UNIT_DARK_RUNE_WATCHER ||
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entry == RazorscaleBossHelper::UNIT_DARK_RUNE_GUARDIAN ||
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entry == RazorscaleBossHelper::UNIT_DARK_RUNE_SENTINEL)
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{
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dark_rune_adds.push_back(unit);
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}
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}
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// Return whether there are no dark rune adds
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return dark_rune_adds.empty();
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}
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bool RazorscaleDevouringFlamesTrigger::IsActive()
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
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if (!boss)
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return false;
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GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
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for (auto& npc : npcs)
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{
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Unit* unit = botAI->GetUnit(npc);
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if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DEVOURING_FLAME)
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{
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return true;
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}
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}
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return false;
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}
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bool RazorscaleAvoidSentinelTrigger::IsActive()
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
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if (!boss)
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return false;
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GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
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for (auto& npc : npcs)
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{
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Unit* unit = botAI->GetUnit(npc);
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if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DARK_RUNE_SENTINEL)
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{
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return true;
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}
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}
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return false;
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}
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bool RazorscaleAvoidWhirlwindTrigger::IsActive()
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
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if (!boss)
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return false;
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GuidVector npcs = AI_VALUE(GuidVector, "nearest hostile npcs");
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for (auto& npc : npcs)
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{
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Unit* unit = botAI->GetUnit(npc);
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if (unit && unit->GetEntry() == RazorscaleBossHelper::UNIT_DARK_RUNE_SENTINEL &&
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(unit->HasAura(RazorscaleBossHelper::SPELL_SENTINEL_WHIRLWIND) ||
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unit->GetCurrentSpell(CURRENT_CHANNELED_SPELL)))
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{
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return true;
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}
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}
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return false;
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}
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bool RazorscaleGroundedTrigger::IsActive()
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
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if (!boss)
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{
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return false;
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}
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// Check if the boss is flying
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if (boss->GetPositionZ() < RazorscaleBossHelper::RAZORSCALE_FLYING_Z_THRESHOLD)
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{
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return true;
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}
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return false;
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}
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bool RazorscaleHarpoonAvailableTrigger::IsActive()
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{
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// Get harpoon data from the helper
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const std::vector<RazorscaleBossHelper::HarpoonData>& harpoonData = RazorscaleBossHelper::GetHarpoonData();
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// Get the boss entity
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Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
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if (!boss || !boss->IsAlive())
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{
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return false;
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}
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// Update the boss AI context in the helper
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RazorscaleBossHelper razorscaleHelper(botAI);
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if (!razorscaleHelper.UpdateBossAI())
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{
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return false;
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}
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// Check each harpoon entry
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for (const auto& harpoon : harpoonData)
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{
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// Skip harpoons whose chain spell is already active on the boss
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if (razorscaleHelper.IsHarpoonFired(harpoon.chainSpellId))
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{
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continue;
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}
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// Find the nearest harpoon GameObject within 200 yards
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if (GameObject* harpoonGO = bot->FindNearestGameObject(harpoon.gameObjectEntry, 200.0f))
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{
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if (RazorscaleBossHelper::IsHarpoonReady(harpoonGO))
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{
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return true; // At least one harpoon is available and ready to be fired
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}
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}
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}
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// No harpoons are available or need to be fired
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return false;
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}
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bool RazorscaleFuseArmorTrigger::IsActive()
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{
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// Get the boss entity
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Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
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if (!boss || !boss->IsAlive())
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{
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return false;
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}
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// Only proceed if this bot can actually tank
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if (!botAI->IsTank(bot))
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return false;
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Group* group = bot->GetGroup();
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if (!group)
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return false;
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// Iterate through group members to find the main tank with Fuse Armor
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for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
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{
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Player* member = gref->GetSource();
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if (!member || !botAI->IsMainTank(member))
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continue;
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Aura* fuseArmor = member->GetAura(RazorscaleBossHelper::SPELL_FUSEARMOR);
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if (fuseArmor && fuseArmor->GetStackAmount() >= RazorscaleBossHelper::FUSEARMOR_THRESHOLD)
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return true;
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}
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return false;
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}
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bool IronAssemblyLightningTendrilsTrigger::IsActive()
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{
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// Check boss and it is alive
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Unit* boss = AI_VALUE2(Unit*, "find target", "stormcaller brundir");
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if (!boss || !boss->IsAlive())
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return false;
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// Check if bot is within 35 yards of the boss
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if (boss->GetDistance(bot) > 35.0f)
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return false;
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// Check if the boss has the Lightning Tendrils aura
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return boss->HasAura(SPELL_LIGHTNING_TENDRILS_10_MAN) || boss->HasAura(SPELL_LIGHTNING_TENDRILS_25_MAN);
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}
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bool IronAssemblyOverloadTrigger::IsActive()
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{
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// Check if bot is tank
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if (botAI->IsTank(bot))
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return false;
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// Check boss and it is alive
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Unit* boss = AI_VALUE2(Unit*, "find target", "stormcaller brundir");
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if (!boss || !boss->IsAlive())
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return false;
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// Check if bot is within 35 yards of the boss
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if (boss->GetDistance(bot) > 35.0f)
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return false;
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// Check if the boss has the Overload aura
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return boss->HasAura(SPELL_OVERLOAD_10_MAN) || boss->HasAura(SPELL_OVERLOAD_25_MAN) ||
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boss->HasAura(SPELL_OVERLOAD_10_MAN_2) || boss->HasAura(SPELL_OVERLOAD_25_MAN_2);
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}
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bool IronAssemblyRuneOfPowerTrigger::IsActive()
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{
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Unit* target = botAI->GetUnit(bot->GetTarget());
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if (!target || !target->IsAlive())
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return false;
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if (!target->HasAura(SPELL_RUNE_OF_POWER))
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return false;
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if (target->GetVictim() != bot)
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return false;
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return botAI->IsTank(bot);
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}
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bool KologarnMarkDpsTargetTrigger::IsActive()
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{
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// Check boss and it is alive
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Unit* boss = AI_VALUE2(Unit*, "find target", "kologarn");
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if (!boss || !boss->IsAlive())
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return false;
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// Only tank bot can mark target
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if (!botAI->IsTank(bot))
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return false;
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// Get current raid dps target
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Group* group = bot->GetGroup();
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if (!group)
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return false;
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int8 skullIndex = 7;
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ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
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Unit* currentSkullUnit = botAI->GetUnit(currentSkullTarget);
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// Check that rubble is marked
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if (currentSkullUnit && currentSkullUnit->IsAlive() && currentSkullUnit->GetEntry() == NPC_RUBBLE)
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{
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return false; // Skull marker is already set on rubble
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}
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// Check that there is rubble to mark
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GuidVector targets = AI_VALUE(GuidVector, "possible targets");
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Unit* target = nullptr;
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for (auto i = targets.begin(); i != targets.end(); ++i)
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{
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target = botAI->GetUnit(*i);
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if (!target)
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continue;
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uint32 creatureId = target->GetEntry();
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if (target->GetEntry() == NPC_RUBBLE && target->IsAlive())
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{
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return true; // Found a rubble to mark
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}
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}
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// Check that right arm is marked
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if (currentSkullUnit && currentSkullUnit->IsAlive() && currentSkullUnit->GetEntry() == NPC_RIGHT_ARM)
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{
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return false; // Skull marker is already set on right arm
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}
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// Check that there is right arm to mark
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Unit* rightArm = AI_VALUE2(Unit*, "find target", "right arm");
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if (rightArm && rightArm->IsAlive())
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{
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return true; // Found a right arm to mark
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}
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// Check that main body is marked
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if (currentSkullUnit && currentSkullUnit->IsAlive() && currentSkullUnit->GetEntry() == NPC_KOLOGARN)
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{
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return false; // Skull marker is already set on main body
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}
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// Main body is not marked
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return true;
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}
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bool KologarnFallFromFloorTrigger::IsActive()
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{
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// Check boss and it is alive
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Unit* boss = AI_VALUE2(Unit*, "find target", "kologarn");
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if (!boss || !boss->IsAlive())
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{
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return false;
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}
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// Check if bot is on the floor
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return bot->GetPositionZ() < ULDUAR_KOLOGARN_AXIS_Z_PATHING_ISSUE_DETECT;
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}
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bool KologarnRubbleSlowdownTrigger::IsActive()
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "kologarn");
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// Check boss and it is alive
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if (!boss || !boss->IsAlive())
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return false;
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// Check if bot is hunter
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if (bot->getClass() != CLASS_HUNTER)
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return false;
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Group* group = bot->GetGroup();
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if (!group)
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return false;
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// Check that the current skull mark is set on rubble
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int8 skullIndex = 7;
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ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
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Unit* currentSkullUnit = botAI->GetUnit(currentSkullTarget);
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if (!currentSkullUnit || !currentSkullUnit->IsAlive() || currentSkullUnit->GetEntry() != NPC_RUBBLE)
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return false;
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if (bot->HasSpellCooldown(SPELL_FROST_TRAP))
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return false;
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return true;
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}
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bool KologarnEyebeamTrigger::IsActive()
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "kologarn");
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// Check boss and it is alive
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if (!boss || !boss->IsAlive())
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return false;
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GuidVector triggers = AI_VALUE(GuidVector, "possible triggers");
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if (!triggers.empty())
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{
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for (ObjectGuid const guid : triggers)
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{
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if (Unit* unit = botAI->GetUnit(guid))
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{
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std::string triggerName = unit->GetNameForLocaleIdx(sWorld->GetDefaultDbcLocale());
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if (triggerName.rfind("Focused Eyebeam", 0) == 0 &&
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bot->GetDistance2d(unit) < ULDUAR_KOLOGARN_EYEBEAM_RADIUS + 1.0f)
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{
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return true;
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}
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}
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}
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}
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return false;
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}
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bool KologarnAttackDpsTargetTrigger::IsActive()
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "kologarn");
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// Check boss and it is alive
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if (!boss || !boss->IsAlive())
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return false;
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// Get bot's current target
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Unit* currentTarget = botAI->GetUnit(bot->GetTarget());
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if (!currentTarget || !currentTarget->IsAlive())
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return false;
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// Get the current raid marker from the group
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Group* group = bot->GetGroup();
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if (!group)
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return false;
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ObjectGuid skullTarget = group->GetTargetIcon(skullIndex);
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ObjectGuid crossTarget = group->GetTargetIcon(crossIndex);
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if (crossTarget && (botAI->IsMainTank(bot) || botAI->IsAssistTankOfIndex(bot, 0)))
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{
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return currentTarget->GetGUID() != crossTarget;
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}
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else
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{
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return currentTarget->GetGUID() != skullTarget;
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}
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}
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bool KologarnRtiTargetTrigger::IsActive()
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "kologarn");
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// Check boss and it is alive
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if (!boss || !boss->IsAlive())
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return false;
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std::string rtiMark = AI_VALUE(std::string, "rti");
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if (botAI->IsMainTank(bot) || botAI->IsAssistTankOfIndex(bot, 0))
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return rtiMark != "cross";
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return rtiMark != "skull";
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}
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bool KologarnCrunchArmorTrigger::IsActive()
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "kologarn");
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// Check boss and it is alive
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if (!boss || !boss->IsAlive())
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return false;
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return bot->HasAura(SPELL_CRUNCH_ARMOR);
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}
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bool HodirBitingColdTrigger::IsActive()
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "hodir");
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// Check boss and it is alive
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if (!boss || !boss->IsAlive())
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{
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return false;
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}
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Player* master = botAI->GetMaster();
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if (!master || !master->IsAlive())
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return false;
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return botAI->GetAura("biting cold", bot, false, false, 2) &&
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!botAI->GetAura("biting cold", master, false, false, 2);
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}
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// Snowpacked Icicle Target
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bool HodirNearSnowpackedIcicleTrigger::IsActive()
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{
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// Check boss and it is alive
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Unit* boss = AI_VALUE2(Unit*, "find target", "hodir");
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if (!boss || !boss->IsAlive())
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{
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return false;
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}
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// Check if boss is casting Flash Freeze
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if (!boss->HasUnitState(UNIT_STATE_CASTING) || !boss->FindCurrentSpellBySpellId(SPELL_FLASH_FREEZE))
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{
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return false;
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}
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// Find the nearest Snowpacked Icicle Target
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Creature* target = bot->FindNearestCreature(NPC_SNOWPACKED_ICICLE, 100.0f);
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if (!target)
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return false;
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// Check that bot is stacked on Snowpacked Icicle
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if (bot->GetDistance2d(target->GetPositionX(), target->GetPositionY()) <= 5.0f)
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{
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return false;
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}
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return true;
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}
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bool FreyaNearNatureBombTrigger::IsActive()
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{
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// Check boss and it is alive
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Unit* boss = AI_VALUE2(Unit*, "find target", "freya");
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if (!boss || !boss->IsAlive())
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{
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return false;
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}
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// Find the nearest Nature Bomb
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GameObject* target = bot->FindNearestGameObject(GOBJECT_NATURE_BOMB, 12.0f);
|
|
return target != nullptr;
|
|
}
|
|
|
|
bool FreyaMarkDpsTargetTrigger::IsActive()
|
|
{
|
|
// Check boss and it is alive
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "freya");
|
|
if (!boss || !boss->IsAlive())
|
|
return false;
|
|
|
|
// Only tank bot can mark target
|
|
if (!botAI->IsTank(bot))
|
|
return false;
|
|
|
|
// Get current raid dps target
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
|
|
int8 skullIndex = 7;
|
|
ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
|
|
Unit* currentSkullUnit = botAI->GetUnit(currentSkullTarget);
|
|
|
|
if (currentSkullUnit && !currentSkullUnit->IsAlive())
|
|
{
|
|
currentSkullUnit = nullptr;
|
|
}
|
|
|
|
// Check which adds is up
|
|
Unit* eonarsGift = nullptr;
|
|
Unit* ancientConservator = nullptr;
|
|
Unit* snaplasher = nullptr;
|
|
Unit* ancientWaterSpirit = nullptr;
|
|
Unit* stormLasher = nullptr;
|
|
Unit* firstDetonatingLasher = nullptr;
|
|
|
|
GuidVector targets = AI_VALUE(GuidVector, "possible targets");
|
|
Unit* target = nullptr;
|
|
for (auto i = targets.begin(); i != targets.end(); ++i)
|
|
{
|
|
target = botAI->GetUnit(*i);
|
|
if (!target || !target->IsAlive())
|
|
continue;
|
|
|
|
if (target->GetEntry() == NPC_EONARS_GIFT)
|
|
{
|
|
eonarsGift = target;
|
|
}
|
|
else if (target->GetEntry() == NPC_ANCIENT_CONSERVATOR)
|
|
{
|
|
ancientConservator = target;
|
|
}
|
|
else if (target->GetEntry() == NPC_SNAPLASHER)
|
|
{
|
|
snaplasher = target;
|
|
}
|
|
else if (target->GetEntry() == NPC_ANCIENT_WATER_SPIRIT)
|
|
{
|
|
ancientWaterSpirit = target;
|
|
}
|
|
else if (target->GetEntry() == NPC_STORM_LASHER)
|
|
{
|
|
stormLasher = target;
|
|
}
|
|
else if (target->GetEntry() == NPC_DETONATING_LASHER && !firstDetonatingLasher)
|
|
{
|
|
firstDetonatingLasher = target;
|
|
}
|
|
}
|
|
|
|
// Check that eonars gift is need to be mark
|
|
if (eonarsGift && (!currentSkullUnit || currentSkullUnit->GetEntry() != eonarsGift->GetEntry()))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Check that ancient conservator is need to be mark
|
|
if (ancientConservator && (!currentSkullUnit || currentSkullUnit->GetEntry() != ancientConservator->GetEntry()))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Check that trio of adds is need to be mark
|
|
if (snaplasher || ancientWaterSpirit || stormLasher)
|
|
{
|
|
Unit* highestHealthUnit = nullptr;
|
|
uint32 highestHealth = 0;
|
|
|
|
if (snaplasher && snaplasher->GetHealth() > highestHealth)
|
|
{
|
|
highestHealth = snaplasher->GetHealth();
|
|
highestHealthUnit = snaplasher;
|
|
}
|
|
if (ancientWaterSpirit && ancientWaterSpirit->GetHealth() > highestHealth)
|
|
{
|
|
highestHealth = ancientWaterSpirit->GetHealth();
|
|
highestHealthUnit = ancientWaterSpirit;
|
|
}
|
|
if (stormLasher && stormLasher->GetHealth() > highestHealth)
|
|
{
|
|
highestHealthUnit = stormLasher;
|
|
}
|
|
|
|
// If the highest health unit is not already marked, mark it
|
|
if (highestHealthUnit && (!currentSkullUnit || currentSkullUnit->GetEntry() != highestHealthUnit->GetEntry()))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Check that detonating lasher is need to be mark
|
|
if (firstDetonatingLasher &&
|
|
(!currentSkullUnit || currentSkullUnit->GetEntry() != firstDetonatingLasher->GetEntry()))
|
|
{
|
|
Map* map = bot->GetMap();
|
|
if (!map || !map->IsRaid())
|
|
return false;
|
|
|
|
uint32 healthThreshold = map->Is25ManRaid() ? 7200 : 4900; // Detonate maximum damage
|
|
|
|
// Check that detonate lasher dont kill raid members
|
|
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
|
{
|
|
Player* member = gref->GetSource();
|
|
if (!member || !member->IsAlive())
|
|
continue;
|
|
|
|
if (member->GetHealth() < healthThreshold)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool FreyaMoveToHealingSporeTrigger::IsActive()
|
|
{
|
|
// Check for the Freya boss
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "freya");
|
|
if (!boss || !boss->IsAlive())
|
|
return false;
|
|
|
|
if (!botAI->IsRanged(bot))
|
|
return false;
|
|
|
|
Unit* conservatory = AI_VALUE2(Unit*, "find target", "ancient conservator");
|
|
if (!conservatory || !conservatory->IsAlive())
|
|
return false;
|
|
|
|
GuidVector targets = AI_VALUE(GuidVector, "nearest npcs");
|
|
float nearestDistance = std::numeric_limits<float>::max();
|
|
bool foundSpore = false;
|
|
|
|
// Iterate through all targets to find healthy spores
|
|
for (const ObjectGuid& guid : targets)
|
|
{
|
|
Unit* unit = botAI->GetUnit(guid);
|
|
if (!unit || !unit->IsAlive())
|
|
continue;
|
|
|
|
// Check if the unit is a healthy spore
|
|
if (unit->GetEntry() == NPC_HEALTHY_SPORE)
|
|
{
|
|
foundSpore = true;
|
|
float distance = bot->GetDistance(unit);
|
|
if (distance < nearestDistance)
|
|
{
|
|
nearestDistance = distance;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If no healthy spores are found, return false
|
|
if (!foundSpore)
|
|
return false;
|
|
|
|
// If the nearest spore is farther than 6 yards, a move is required
|
|
return nearestDistance > 6.0f;
|
|
}
|
|
|
|
bool ThorimUnbalancingStrikeTrigger::IsActive()
|
|
{
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "thorim");
|
|
|
|
// Check boss and it is alive
|
|
if (!boss || !boss->IsAlive())
|
|
return false;
|
|
|
|
return bot->HasAura(SPELL_UNBALANCING_STRIKE);
|
|
}
|
|
|
|
bool ThorimMarkDpsTargetTrigger::IsActive()
|
|
{
|
|
if (bot->GetDistance(ULDUAR_THORIM_NEAR_ARENA_CENTER) > 110.0f)
|
|
return false;
|
|
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
|
|
if (botAI->IsMainTank(bot))
|
|
{
|
|
ObjectGuid currentSkullTarget = group->GetTargetIcon(skullIndex);
|
|
Unit* currentSkullUnit = botAI->GetUnit(currentSkullTarget);
|
|
if (currentSkullUnit && !currentSkullUnit->IsAlive())
|
|
{
|
|
currentSkullUnit = nullptr;
|
|
}
|
|
|
|
Unit* acolyte = AI_VALUE2(Unit*, "find target", "dark rune acolyte");
|
|
Unit* evoker = AI_VALUE2(Unit*, "find target", "dark rune evoker");
|
|
|
|
if (acolyte && acolyte->IsAlive() && bot->GetDistance(acolyte) < 50.0f &&
|
|
(!currentSkullUnit || currentSkullUnit->GetEntry() != acolyte->GetEntry()))
|
|
return true;
|
|
|
|
if (evoker && evoker->IsAlive() && bot->GetDistance(evoker) < 50.0f &&
|
|
(!currentSkullUnit || currentSkullUnit->GetEntry() != evoker->GetEntry()))
|
|
return true;
|
|
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "thorim");
|
|
|
|
// Check boss and it is alive
|
|
if (!boss || !boss->IsAlive())
|
|
return false;
|
|
|
|
|
|
if (boss->GetPositionZ() < ULDUAR_THORIM_AXIS_Z_FLOOR_THRESHOLD && (!currentSkullUnit || !currentSkullUnit->IsAlive()))
|
|
{
|
|
group->SetTargetIcon(skullIndex, bot->GetGUID(), boss->GetGUID());
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
else if (botAI->IsAssistTankOfIndex(bot, 0))
|
|
{
|
|
Player* mainTank = nullptr;
|
|
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
|
{
|
|
Player* member = gref->GetSource();
|
|
if (member && botAI->IsMainTank(member))
|
|
{
|
|
mainTank = member;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (mainTank && bot->GetDistance(mainTank) < 30.0f)
|
|
return false;
|
|
|
|
ObjectGuid currentCrossTarget = group->GetTargetIcon(crossIndex);
|
|
Unit* currentCrossUnit = botAI->GetUnit(currentCrossTarget);
|
|
if (currentCrossUnit && !currentCrossUnit->IsAlive())
|
|
{
|
|
currentCrossUnit = nullptr;
|
|
}
|
|
|
|
Unit* acolyte = AI_VALUE2(Unit*, "find target", "dark rune acolyte");
|
|
if (currentCrossUnit && currentCrossUnit->GetEntry() == NPC_DARK_RUNE_ACOLYTE_I)
|
|
return false;
|
|
|
|
Unit* runicColossus = AI_VALUE2(Unit*, "find target", "runic colossus");
|
|
Unit* ancientRuneGiant = AI_VALUE2(Unit*, "find target", "ancient rune giant");
|
|
Unit* ironHonorGuard = AI_VALUE2(Unit*, "find target", "iron ring guard");
|
|
Unit* ironRingGuard = AI_VALUE2(Unit*, "find target", "iron honor guard");
|
|
|
|
if (acolyte && acolyte->IsAlive() && (!currentCrossUnit || currentCrossUnit->GetEntry() != acolyte->GetEntry()))
|
|
return true;
|
|
|
|
if (currentCrossUnit && currentCrossUnit->GetEntry() == NPC_RUNIC_COLOSSUS)
|
|
return false;
|
|
if (runicColossus && runicColossus->IsAlive() &&
|
|
(!currentCrossUnit || currentCrossUnit->GetEntry() != runicColossus->GetEntry()))
|
|
return true;
|
|
|
|
if (currentCrossUnit && currentCrossUnit->GetEntry() == NPC_ANCIENT_RUNE_GIANT)
|
|
return false;
|
|
if (ancientRuneGiant && ancientRuneGiant->IsAlive() &&
|
|
(!currentCrossUnit || currentCrossUnit->GetEntry() != ancientRuneGiant->GetEntry()))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool ThorimGauntletPositioningTrigger::IsActive()
|
|
{
|
|
if (bot->GetDistance(ULDUAR_THORIM_NEAR_ARENA_CENTER) > 110.0f)
|
|
return false;
|
|
|
|
Difficulty raidDifficulty = bot->GetRaidDifficulty();
|
|
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
uint32 requiredAssistTankQuantity = 1;
|
|
uint32 requiredHealerQuantity = 0;
|
|
uint32 requiredDpsQuantity = 0;
|
|
|
|
if (raidDifficulty == Difficulty::RAID_DIFFICULTY_10MAN_NORMAL)
|
|
{
|
|
requiredDpsQuantity = 3;
|
|
requiredHealerQuantity = 1;
|
|
}
|
|
else if (raidDifficulty == Difficulty::RAID_DIFFICULTY_25MAN_NORMAL)
|
|
{
|
|
requiredDpsQuantity = 7;
|
|
requiredHealerQuantity = 2;
|
|
}
|
|
|
|
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
|
{
|
|
Player* member = gref->GetSource();
|
|
if (!member)
|
|
continue;
|
|
|
|
if (requiredDpsQuantity > 0 && botAI->IsDps(member))
|
|
{
|
|
requiredDpsQuantity--;
|
|
if (bot->GetGUID() == member->GetGUID())
|
|
break;
|
|
}
|
|
|
|
if (requiredAssistTankQuantity > 0 && botAI->IsAssistTankOfIndex(member, 0))
|
|
{
|
|
requiredAssistTankQuantity--;
|
|
if (bot->GetGUID() == member->GetGUID())
|
|
break;
|
|
}
|
|
|
|
if (requiredHealerQuantity > 0 && botAI->IsHeal(member))
|
|
{
|
|
requiredHealerQuantity--;
|
|
if (bot->GetGUID() == member->GetGUID())
|
|
break;
|
|
}
|
|
|
|
if (requiredDpsQuantity == 0 && requiredAssistTankQuantity == 0 && requiredHealerQuantity == 0)
|
|
return false;
|
|
}
|
|
|
|
Unit* master = botAI->GetMaster();
|
|
if (master->GetDistance(ULDUAR_THORIM_NEAR_ENTRANCE_POSITION) < 10.0f && (bot->GetDistance2d(master) > 5.0f))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if ((master->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_6_YARDS_1) < 6.0f ||
|
|
master->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_6_YARDS_2) < 6.0f ||
|
|
master->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_5_YARDS_1) < 5.0f ||
|
|
master->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_1) < 10.0f ||
|
|
master->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_2) < 10.0f ||
|
|
master->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_3) < 10.0f) &&
|
|
bot->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_6_YARDS_1) > 6.0f &&
|
|
bot->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_6_YARDS_2) > 6.0f &&
|
|
bot->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_5_YARDS_1) > 5.0f &&
|
|
bot->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_1) > 10.0f &&
|
|
bot->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_2) > 10.0f &&
|
|
bot->GetDistance(ULDUAR_THORIM_GAUNTLET_LEFT_SIDE_10_YARDS_3) > 10.0f)
|
|
{
|
|
if (bot->GetPositionZ() > ULDUAR_THORIM_AXIS_Z_FLOOR_THRESHOLD)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
if ((master->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_6_YARDS_1) < 6.0f ||
|
|
master->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_6_YARDS_2) < 6.0f ||
|
|
master->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_5_YARDS_1) < 5.0f ||
|
|
master->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_1) < 10.0f ||
|
|
master->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_2) < 10.0f ||
|
|
master->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_3) < 10.0f) &&
|
|
bot->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_6_YARDS_1) > 6.0f &&
|
|
bot->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_6_YARDS_2) > 6.0f &&
|
|
bot->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_5_YARDS_1) > 5.0f &&
|
|
bot->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_1) > 10.0f &&
|
|
bot->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_2) > 10.0f &&
|
|
bot->GetDistance(ULDUAR_THORIM_GAUNTLET_RIGHT_SIDE_10_YARDS_3) > 10.0f)
|
|
{
|
|
if (bot->GetPositionZ() > ULDUAR_THORIM_AXIS_Z_FLOOR_THRESHOLD)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "thorim");
|
|
if (boss && boss->IsAlive() && bot->GetPositionZ() > ULDUAR_THORIM_AXIS_Z_FLOOR_THRESHOLD &&
|
|
boss->GetPositionZ() < ULDUAR_THORIM_AXIS_Z_FLOOR_THRESHOLD)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool ThorimArenaPositioningTrigger::IsActive()
|
|
{
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "thorim");
|
|
|
|
// Check boss and it is alive
|
|
if (!boss || !boss->IsAlive())
|
|
return false;
|
|
|
|
if (boss->GetPositionZ() < ULDUAR_THORIM_AXIS_Z_FLOOR_THRESHOLD)
|
|
return false;
|
|
|
|
Difficulty raidDifficulty = bot->GetRaidDifficulty();
|
|
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
uint32 requiredAssistTankQuantity = 1;
|
|
uint32 requiredHealerQuantity = 0;
|
|
uint32 requiredDpsQuantity = 0;
|
|
|
|
if (raidDifficulty == Difficulty::RAID_DIFFICULTY_10MAN_NORMAL)
|
|
{
|
|
requiredDpsQuantity = 3;
|
|
requiredHealerQuantity = 1;
|
|
}
|
|
else if (raidDifficulty == Difficulty::RAID_DIFFICULTY_25MAN_NORMAL)
|
|
{
|
|
requiredDpsQuantity = 7;
|
|
requiredHealerQuantity = 2;
|
|
}
|
|
|
|
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
|
{
|
|
Player* member = gref->GetSource();
|
|
if (!member)
|
|
continue;
|
|
|
|
if (requiredDpsQuantity > 0 && botAI->IsDps(member))
|
|
{
|
|
requiredDpsQuantity--;
|
|
if (bot->GetGUID() == member->GetGUID())
|
|
return false;
|
|
}
|
|
|
|
if (requiredAssistTankQuantity > 0 && botAI->IsAssistTankOfIndex(member, 0))
|
|
{
|
|
requiredAssistTankQuantity--;
|
|
if (bot->GetGUID() == member->GetGUID())
|
|
return false;
|
|
}
|
|
|
|
if (requiredHealerQuantity > 0 && botAI->IsHeal(member))
|
|
{
|
|
requiredHealerQuantity--;
|
|
if (bot->GetGUID() == member->GetGUID())
|
|
return false;
|
|
}
|
|
|
|
if (requiredDpsQuantity == 0 && requiredAssistTankQuantity == 0 && requiredHealerQuantity == 0)
|
|
break;
|
|
}
|
|
|
|
GuidVector targets = AI_VALUE(GuidVector, "possible targets");
|
|
Unit* target = nullptr;
|
|
for (auto i = targets.begin(); i != targets.end(); ++i)
|
|
{
|
|
target = botAI->GetUnit(*i);
|
|
if (!target || !target->IsAlive())
|
|
continue;
|
|
|
|
uint32 entry = target->GetEntry();
|
|
|
|
if (entry == NPC_DARK_RUNE_ACOLYTE_I || entry == NPC_CAPTURED_MERCENARY_SOLDIER_ALLY ||
|
|
entry == NPC_CAPTURED_MERCENARY_SOLDIER_HORDE || entry == NPC_CAPTURED_MERCENARY_CAPTAIN_ALLY ||
|
|
entry == NPC_CAPTURED_MERCENARY_CAPTAIN_HORDE || entry == NPC_JORMUNGAR_BEHEMOT ||
|
|
entry == NPC_DARK_RUNE_WARBRINGER || entry == NPC_DARK_RUNE_EVOKER || entry == NPC_DARK_RUNE_CHAMPION ||
|
|
entry == NPC_DARK_RUNE_COMMONER)
|
|
return false;
|
|
}
|
|
|
|
if (bot && bot->GetDistance(ULDUAR_THORIM_NEAR_ARENA_CENTER) > 5.0f)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool ThorimFallFromFloorTrigger::IsActive()
|
|
{
|
|
if (bot->GetDistance(ULDUAR_THORIM_NEAR_ARENA_CENTER) > 110.0f)
|
|
return false;
|
|
|
|
// Check if bot is on the floor
|
|
return bot->GetPositionZ() < ULDUAR_THORIM_AXIS_Z_PATHING_ISSUE_DETECT;
|
|
}
|
|
|
|
bool ThorimPhase2PositioningTrigger::IsActive()
|
|
{
|
|
if (!botAI->IsRanged(bot) && !botAI->IsMainTank(bot))
|
|
return false;
|
|
|
|
Unit* boss = AI_VALUE2(Unit*, "find target", "thorim");
|
|
|
|
// Check boss and it is alive
|
|
if (!boss || !boss->IsAlive())
|
|
return false;
|
|
|
|
if (boss->GetPositionZ() > ULDUAR_THORIM_AXIS_Z_FLOOR_THRESHOLD)
|
|
return false;
|
|
|
|
if (botAI->IsMainTank(bot))
|
|
{
|
|
if (bot->GetDistance(ULDUAR_THORIM_PHASE2_TANK_SPOT) > 1.0f && boss->GetVictim() == bot)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
|
|
uint32 memberPositionNumber = 0;
|
|
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
|
{
|
|
Player* member = gref->GetSource();
|
|
if (!member)
|
|
continue;
|
|
|
|
if (botAI->IsRanged(member))
|
|
{
|
|
if (bot->GetGUID() == member->GetGUID())
|
|
break;
|
|
|
|
memberPositionNumber++;
|
|
|
|
if (memberPositionNumber == 3)
|
|
memberPositionNumber = 0;
|
|
}
|
|
}
|
|
|
|
if (memberPositionNumber == 0 && bot->GetDistance(ULDUAR_THORIM_PHASE2_RANGE1_SPOT) > 1.0f)
|
|
return true;
|
|
|
|
if (memberPositionNumber == 1 && bot->GetDistance(ULDUAR_THORIM_PHASE2_RANGE2_SPOT) > 1.0f)
|
|
return true;
|
|
|
|
if (memberPositionNumber == 2 && bot->GetDistance(ULDUAR_THORIM_PHASE2_RANGE3_SPOT) > 1.0f)
|
|
return true;
|
|
|
|
return false;
|
|
}
|