Files
mod-playerbots/src/strategy/actions/ChangeTalentsAction.h
2024-08-04 10:23:36 +08:00

44 lines
1.4 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_CHANGETALENTSACTION_H
#define _PLAYERBOT_CHANGETALENTSACTION_H
#include "Action.h"
#include "Talentspec.h"
class PlayerbotAI;
class ChangeTalentsAction : public Action
{
public:
ChangeTalentsAction(PlayerbotAI* botAI, std::string const name = "talents") : Action(botAI, name) {}
bool Execute(Event event);
// bool AutoSelectTalents(std::ostringstream* out);
private:
// std::vector<TalentPath*> getPremadePaths(std::string const findName);
// std::vector<TalentPath*> getPremadePaths(TalentSpec* oldSpec);
// TalentPath* getPremadePath(uint32 id);
// void listPremadePaths(std::vector<TalentPath*> paths, std::ostringstream* out);
// TalentPath* PickPremadePath(std::vector<TalentPath*> paths, bool useProbability);
// TalentSpec* GetBestPremadeSpec(uint32 spec);
std::string TalentsHelp();
std::string SpecList();
std::string SpecPick(std::string param);
std::string SpecApply(std::string param);
};
class AutoSetTalentsAction : public ChangeTalentsAction
{
public:
AutoSetTalentsAction(PlayerbotAI* botAI) : ChangeTalentsAction(botAI, "auto talents") {}
bool Execute(Event event) override;
};
#endif