Files
mod-playerbots/src/strategy/actions/ReachTargetActions.cpp
2023-05-28 10:55:56 +08:00

68 lines
2.2 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "ReachTargetActions.h"
#include "Event.h"
#include "PlayerbotAIConfig.h"
#include "Playerbots.h"
#include "ServerFacade.h"
bool ReachTargetAction::Execute(Event event)
{
Unit* target = AI_VALUE(Unit*, GetTargetName());
if (!target)
return false;
UpdateMovementState();
float combatReach = bot->GetCombatReach() + target->GetCombatReach() + 4.0f / 3.0f;
if (distance < std::max(5.0f, combatReach))
{
// return MoveTo(target, 0.0f);
return ChaseTo(target, 0.0f, bot->GetAngle(target));
}
else
{
combatReach = bot->GetCombatReach() + target->GetCombatReach();
bool inLos = bot->IsWithinLOSInMap(target);
bool isFriend = bot->IsFriendlyTo(target);
float chaseDist = inLos ? distance : isFriend ? distance / 2 : distance;
return ChaseTo(target, chaseDist - sPlayerbotAIConfig->contactDistance, bot->GetAngle(target));
// return MoveTo(target, chaseDist - sPlayerbotAIConfig->contactDistance);
}
}
bool ReachTargetAction::isUseful()
{
// do not move while casting
if (bot->IsNonMeleeSpellCast(true))
return false;
Unit* target = AI_VALUE(Unit*, GetTargetName());
return target && (!bot->IsWithinDistInMap(target, distance) || (bot->IsWithinDistInMap(target, distance) && !bot->IsWithinLOSInMap(target)));
}
std::string const ReachTargetAction::GetTargetName()
{
return "current target";
}
bool CastReachTargetSpellAction::isUseful()
{
return sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "current target"), (distance + sPlayerbotAIConfig->contactDistance));
}
ReachSpellAction::ReachSpellAction(PlayerbotAI* botAI) : ReachTargetAction(botAI, "reach spell", botAI->GetRange("spell"))
{
}
ReachPartyMemberToHealAction::ReachPartyMemberToHealAction(PlayerbotAI* botAI) : ReachTargetAction(botAI, "reach party member to heal", botAI->GetRange("heal"))
{
}
std::string const ReachPartyMemberToHealAction::GetTargetName()
{
return "party member to heal";
}