Files
mod-playerbots/src/strategy/values/NearestUnitsValue.cpp
2022-03-12 22:27:09 +01:00

22 lines
583 B
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "NearestUnitsValue.h"
#include "Playerbots.h"
GuidVector NearestUnitsValue::Calculate()
{
std::list<Unit*> targets;
FindUnits(targets);
GuidVector results;
for (Unit* unit : targets)
{
if ((ignoreLos || bot->IsWithinLOSInMap(unit)) && AcceptUnit(unit))
results.push_back(unit->GetGUID());
}
return results;
}