mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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48 lines
1.8 KiB
C++
48 lines
1.8 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "CombatActions.h"
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#include "Event.h"
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#include "LastMovementValue.h"
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#include "Playerbots.h"
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#include "ServerFacade.h"
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bool SwitchToMeleeAction::Execute(Event event)
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{
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//botAI->TellMasterNoFacing("Switching to melee!");
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return ChangeCombatStrategyAction::Execute(event);
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}
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bool SwitchToMeleeAction::isUseful()
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{
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if (bot->getClass() == CLASS_HUNTER)
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{
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Unit* target = AI_VALUE(Unit*, "current target");
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time_t lastFlee = AI_VALUE(LastMovement&, "last movement").lastFlee;
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return botAI->HasStrategy("ranged", BOT_STATE_COMBAT) && ((bot->IsInCombat() && target && (target->GetVictim() == bot && (!bot->GetGroup() || lastFlee) &&
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sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", "current target"), 8.0f))) || (!bot->IsInCombat()));
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}
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return botAI->HasStrategy("ranged", BOT_STATE_COMBAT);
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}
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bool SwitchToRangedAction::Execute(Event event)
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{
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//botAI->TellMasterNoFacing("Switching to ranged!");
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return ChangeCombatStrategyAction::Execute(event);
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}
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bool SwitchToRangedAction::isUseful()
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{
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if (bot->getClass() == CLASS_HUNTER)
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{
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Unit* target = AI_VALUE(Unit*, "current target");
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bool hasAmmo = AI_VALUE2(uint32, "item count", "ammo");
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return botAI->HasStrategy("close", BOT_STATE_COMBAT) && hasAmmo && ((bot->IsInCombat() && target && ((target->GetVictim() != bot || target->GetTarget() != bot->GetGUID()) ||
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sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "current target"), 8.0f))) || (!bot->IsInCombat()));
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}
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return botAI->HasStrategy("close", BOT_STATE_COMBAT);
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}
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