Files
mod-playerbots/src/strategy/dungeons/wotlk/violethold/VioletHoldActions.h
Bobblybook d0a9e98801 Dungeon code cleanup
Consistent code, easier to read logic flow and some missing nullptr checks
2024-10-20 15:49:10 +11:00

47 lines
1.2 KiB
C++

#ifndef _PLAYERBOT_WOTLKDUNGEONVHACTIONS_H
#define _PLAYERBOT_WOTLKDUNGEONVHACTIONS_H
#include "Action.h"
#include "AttackAction.h"
#include "GenericSpellActions.h"
#include "PlayerbotAI.h"
#include "Playerbots.h"
#include "VioletHoldTriggers.h"
class AttackErekemAction : public AttackAction
{
public:
AttackErekemAction(PlayerbotAI* ai) : AttackAction(ai, "attack erekem") {}
bool Execute(Event event) override;
};
class AttackIchoronElementalsAction : public AttackAction
{
public:
AttackIchoronElementalsAction(PlayerbotAI* ai) : AttackAction(ai, "attack ichoron elementals") {}
bool Execute(Event event) override;
};
class AttackIchorGlobuleAction : public AttackAction
{
public:
AttackIchorGlobuleAction(PlayerbotAI* ai) : AttackAction(ai, "attack ichor globule") {}
bool Execute(Event event) override;
};
class AttackVoidSentryAction : public AttackAction
{
public:
AttackVoidSentryAction(PlayerbotAI* ai) : AttackAction(ai, "attack void sentry") {}
bool Execute(Event event) override;
};
class StopAttackAction : public Action
{
public:
StopAttackAction(PlayerbotAI* ai) : Action(ai, "stop attack") {}
bool Execute(Event event) override;
};
#endif