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https://github.com/mod-playerbots/mod-playerbots.git
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47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#ifndef _PLAYERBOT_WOTLKDUNGEONVHACTIONS_H
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#define _PLAYERBOT_WOTLKDUNGEONVHACTIONS_H
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#include "Action.h"
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#include "AttackAction.h"
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#include "GenericSpellActions.h"
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#include "PlayerbotAI.h"
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#include "Playerbots.h"
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#include "VioletHoldTriggers.h"
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class AttackErekemAction : public AttackAction
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{
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public:
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AttackErekemAction(PlayerbotAI* ai) : AttackAction(ai, "attack erekem") {}
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bool Execute(Event event) override;
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};
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class AttackIchoronElementalsAction : public AttackAction
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{
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public:
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AttackIchoronElementalsAction(PlayerbotAI* ai) : AttackAction(ai, "attack ichoron elementals") {}
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bool Execute(Event event) override;
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};
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class AttackIchorGlobuleAction : public AttackAction
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{
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public:
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AttackIchorGlobuleAction(PlayerbotAI* ai) : AttackAction(ai, "attack ichor globule") {}
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bool Execute(Event event) override;
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};
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class AttackVoidSentryAction : public AttackAction
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{
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public:
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AttackVoidSentryAction(PlayerbotAI* ai) : AttackAction(ai, "attack void sentry") {}
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bool Execute(Event event) override;
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};
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class StopAttackAction : public Action
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{
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public:
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StopAttackAction(PlayerbotAI* ai) : Action(ai, "stop attack") {}
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bool Execute(Event event) override;
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};
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#endif
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