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https://github.com/mod-playerbots/mod-playerbots.git
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33 lines
1.4 KiB
C++
33 lines
1.4 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "DeadStrategy.h"
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#include "Playerbots.h"
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void DeadStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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PassTroughStrategy::InitTriggers(triggers);
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triggers.push_back(
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new TriggerNode("often", { NextAction("auto release", relevance) }));
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triggers.push_back(
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new TriggerNode("bg active", { NextAction("auto release", relevance) }));
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triggers.push_back(
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new TriggerNode("dead", { NextAction("find corpse", relevance) }));
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triggers.push_back(new TriggerNode(
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"corpse near", { NextAction("revive from corpse", relevance - 1.0f) }));
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triggers.push_back(new TriggerNode("resurrect request",
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{ NextAction("accept resurrect", relevance) }));
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triggers.push_back(
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new TriggerNode("falling far", { NextAction("repop", relevance + 1.f) }));
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triggers.push_back(
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new TriggerNode("location stuck", { NextAction("repop", relevance + 1) }));
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triggers.push_back(new TriggerNode(
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"can self resurrect", { NextAction("self resurrect", relevance + 2.0f) }));
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}
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DeadStrategy::DeadStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) {}
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