Files
mod-playerbots/src/strategy/rogue/RogueTriggers.cpp

128 lines
4.0 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "RogueTriggers.h"
#include "GenericTriggers.h"
#include "Playerbots.h"
#include "ServerFacade.h"
// bool AdrenalineRushTrigger::isPossible()
// {
// return !botAI->HasAura("stealth", bot);
// }
bool UnstealthTrigger::IsActive()
{
if (!botAI->HasAura("stealth", bot))
return false;
return botAI->HasAura("stealth", bot) && !AI_VALUE(uint8, "attacker count") && (AI_VALUE2(bool, "moving", "self target") && ((botAI->GetMaster() &&
sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "master target"), 10.0f) && AI_VALUE2(bool, "moving", "master target")) ||
!AI_VALUE(uint8, "attacker count")));
}
bool StealthTrigger::IsActive()
{
if (botAI->HasAura("stealth", bot) || bot->IsInCombat() || bot->HasSpellCooldown(1784))
return false;
float distance = 30.f;
Unit* target = AI_VALUE(Unit*, "enemy player target");
if (target && !target->IsInWorld()) {
return false;
}
if (!target)
target = AI_VALUE(Unit*, "grind target");
if (!target)
target = AI_VALUE(Unit*, "dps target");
if (!target)
return false;
if (target && target->GetVictim())
distance -= 10;
if (target->isMoving() && target->GetVictim())
distance -= 10;
if (bot->InBattleground())
distance += 15;
if (bot->InArena())
distance += 15;
return target && sServerFacade->GetDistance2d(bot, target) < distance;
}
bool SapTrigger::IsPossible()
{
return bot->GetLevel() > 10 && bot->HasSpell(6770) && !bot->IsInCombat();
}
bool SprintTrigger::IsPossible()
{
return bot->HasSpell(2983);
}
bool SprintTrigger::IsActive()
{
if (bot->HasSpellCooldown(2983))
return false;
float distance = botAI->GetMaster() ? 45.0f : 35.0f;
if (botAI->HasAura("stealth", bot))
distance -= 10;
bool targeted = false;
Unit* dps = AI_VALUE(Unit*, "dps target");
Unit* enemyPlayer = AI_VALUE(Unit*, "enemy player target");
if (enemyPlayer && !enemyPlayer->IsInWorld()) {
return false;
}
if (dps)
targeted = (dps == AI_VALUE(Unit*, "current target"));
if (enemyPlayer && !targeted)
targeted = (enemyPlayer == AI_VALUE(Unit*, "current target"));
if (!targeted)
return false;
if ((dps && dps->IsInCombat()) || enemyPlayer)
distance -= 10;
return AI_VALUE2(bool, "moving", "self target") && (AI_VALUE2(bool, "moving", "dps target") || AI_VALUE2(bool, "moving", "enemy player target")) &&
targeted && (sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "dps target"), distance) ||
sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", "enemy player target"), distance));
}
bool ExposeArmorTrigger::IsActive() {
return DebuffTrigger::IsActive() && !botAI->HasAura("sunder armor", bot, false, false, -1, true) && AI_VALUE2(uint8, "combo", "current target") <= 3;
}
bool MainHandWeaponNoEnchantTrigger::IsActive() {
Item* const itemForSpell = bot->GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND );
if (!itemForSpell || itemForSpell->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
return false;
return true;
}
bool OffHandWeaponNoEnchantTrigger::IsActive() {
Item* const itemForSpell = bot->GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND );
if (!itemForSpell || itemForSpell->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
return false;
return true;
}
bool TargetWithComboPointsLowerHealTrigger::IsActive() {
Unit* target = AI_VALUE(Unit*, "current target");
if (!target || !target->IsAlive() || !target->IsInWorld()) {
return false;
}
return ComboPointsAvailableTrigger::IsActive() && (target->GetHealth() / AI_VALUE(float, "expected group dps")) <= lifeTime;
}