mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 17:09:08 +00:00
110 lines
5.0 KiB
C++
110 lines
5.0 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
|
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#include "MeleeShamanStrategy.h"
|
|
|
|
#include "Playerbots.h"
|
|
|
|
class MeleeShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
|
|
{
|
|
public:
|
|
MeleeShamanStrategyActionNodeFactory()
|
|
{
|
|
creators["stormstrike"] = &stormstrike;
|
|
creators["lava lash"] = &lava_lash;
|
|
creators["magma totem"] = &magma_totem;
|
|
}
|
|
|
|
private:
|
|
static ActionNode* stormstrike([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode("stormstrike",
|
|
/*P*/ nullptr,
|
|
// /*A*/ NextAction::array(0, new NextAction("lava lash"), nullptr),
|
|
nullptr,
|
|
/*C*/ nullptr);
|
|
}
|
|
|
|
static ActionNode* lava_lash([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode("lava lash",
|
|
/*P*/ nullptr,
|
|
/*A*/ NextAction::array(0, new NextAction("melee"), nullptr),
|
|
/*C*/ nullptr);
|
|
}
|
|
|
|
static ActionNode* magma_totem([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode("magma totem",
|
|
/*P*/ NULL,
|
|
/*A*/ NextAction::array(0, new NextAction("searing totem"), NULL),
|
|
/*C*/ NULL);
|
|
}
|
|
};
|
|
|
|
MeleeShamanStrategy::MeleeShamanStrategy(PlayerbotAI* botAI) : GenericShamanStrategy(botAI)
|
|
{
|
|
actionNodeFactories.Add(new MeleeShamanStrategyActionNodeFactory());
|
|
}
|
|
|
|
NextAction** MeleeShamanStrategy::getDefaultActions()
|
|
{
|
|
return NextAction::array(
|
|
0, new NextAction("stormstrike", ACTION_DEFAULT + 0.5f), new NextAction("earth shock", ACTION_DEFAULT + 0.4f),
|
|
new NextAction("feral spirit", ACTION_DEFAULT + 0.3f), new NextAction("fire nova", ACTION_DEFAULT + 0.2f),
|
|
new NextAction("lava lash", ACTION_DEFAULT + 0.1f), new NextAction("melee", ACTION_DEFAULT), NULL);
|
|
}
|
|
|
|
void MeleeShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
|
{
|
|
GenericShamanStrategy::InitTriggers(triggers);
|
|
|
|
// triggers.push_back(new TriggerNode("shaman weapon", NextAction::array(0, new NextAction("flametongue
|
|
// weapon", 22.0f), nullptr)));
|
|
triggers.push_back(new TriggerNode("main hand weapon no imbue",
|
|
NextAction::array(0, new NextAction("windfury weapon", 22.0f), nullptr)));
|
|
triggers.push_back(new TriggerNode("off hand weapon no imbue",
|
|
NextAction::array(0, new NextAction("flametongue weapon", 21.0f), nullptr)));
|
|
// triggers.push_back(new TriggerNode("searing totem", NextAction::array(0, new NextAction("reach melee", 22.0f),
|
|
// new NextAction("searing totem", 22.0f), nullptr)));
|
|
triggers.push_back(
|
|
new TriggerNode("flame shock", NextAction::array(0, new NextAction("flame shock", 20.0f), nullptr)));
|
|
triggers.push_back(
|
|
new TriggerNode("maelstrom weapon", NextAction::array(0, new NextAction("lightning bolt", 25.0f), nullptr)));
|
|
triggers.push_back(new TriggerNode("not facing target",
|
|
NextAction::array(0, new NextAction("set facing", ACTION_NORMAL + 7), nullptr)));
|
|
// triggers.push_back(new TriggerNode("enemy too close for melee", NextAction::array(0, new NextAction("move out of
|
|
// enemy contact", ACTION_NORMAL + 8), nullptr)));
|
|
triggers.push_back(new TriggerNode(
|
|
"medium aoe", NextAction::array(0, new NextAction("strength of earth totem", ACTION_LIGHT_HEAL), nullptr)));
|
|
triggers.push_back(new TriggerNode(
|
|
"enemy out of melee", NextAction::array(0, new NextAction("reach melee", ACTION_NORMAL + 8), nullptr)));
|
|
|
|
triggers.push_back(new TriggerNode(
|
|
"no fire totem",
|
|
NextAction::array(0, new NextAction("reach melee", 23.0f), new NextAction("magma totem", 22.0f), nullptr)));
|
|
|
|
triggers.push_back(new TriggerNode("fire elemental totem",
|
|
NextAction::array(0, new NextAction("reach melee", 33.0f),
|
|
new NextAction("fire elemental totem", 32.0f), nullptr)));
|
|
|
|
triggers.push_back(
|
|
new TriggerNode("no air totem", NextAction::array(0, new NextAction("windfury totem", 20.0f), nullptr)));
|
|
|
|
triggers.push_back(
|
|
new TriggerNode("medium mana", NextAction::array(0, new NextAction("shamanistic rage", 23.0f), nullptr)));
|
|
|
|
triggers.push_back(
|
|
new TriggerNode("low health", NextAction::array(0, new NextAction("shamanistic rage", 23.0f), nullptr)));
|
|
}
|
|
|
|
void MeleeAoeShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
|
{
|
|
// triggers.push_back(new TriggerNode("magma totem", NextAction::array(0, new NextAction("magma totem", 26.0f),
|
|
// nullptr)));
|
|
triggers.push_back(
|
|
new TriggerNode("medium aoe", NextAction::array(0, new NextAction("fire nova", 25.0f), nullptr)));
|
|
}
|