Files
mod-playerbots/src/strategy/values/NearestFriendlyPlayersValue.cpp

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826 B
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "NearestFriendlyPlayersValue.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Playerbots.h"
void NearestFriendlyPlayersValue::FindUnits(std::list<Unit*>& targets)
{
Acore::AnyFriendlyUnitInObjectRangeCheck u_check(bot, bot, range);
Acore::UnitListSearcher<Acore::AnyFriendlyUnitInObjectRangeCheck> searcher(bot, targets, u_check);
Cell::VisitObjects(bot, searcher, range);
}
bool NearestFriendlyPlayersValue::AcceptUnit(Unit* unit)
{
ObjectGuid guid = unit->GetGUID();
return guid.IsPlayer() && guid != botAI->GetBot()->GetGUID();
}