mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
25 lines
826 B
C++
25 lines
826 B
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
|
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#include "NearestFriendlyPlayersValue.h"
|
|
|
|
#include "CellImpl.h"
|
|
#include "GridNotifiers.h"
|
|
#include "GridNotifiersImpl.h"
|
|
#include "Playerbots.h"
|
|
|
|
void NearestFriendlyPlayersValue::FindUnits(std::list<Unit*>& targets)
|
|
{
|
|
Acore::AnyFriendlyUnitInObjectRangeCheck u_check(bot, bot, range);
|
|
Acore::UnitListSearcher<Acore::AnyFriendlyUnitInObjectRangeCheck> searcher(bot, targets, u_check);
|
|
Cell::VisitObjects(bot, searcher, range);
|
|
}
|
|
|
|
bool NearestFriendlyPlayersValue::AcceptUnit(Unit* unit)
|
|
{
|
|
ObjectGuid guid = unit->GetGUID();
|
|
return guid.IsPlayer() && guid != botAI->GetBot()->GetGUID();
|
|
}
|