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https://github.com/mod-playerbots/mod-playerbots.git
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39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_TALKTOQUESTGIVERACTION_H
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#define _PLAYERBOT_TALKTOQUESTGIVERACTION_H
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#include "QuestAction.h"
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class Quest;
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class PlayerbotAI;
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class WorldObject;
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class TalkToQuestGiverAction : public QuestAction
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{
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public:
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TalkToQuestGiverAction(PlayerbotAI* botAI, std::string name = "talk to quest giver") : QuestAction(botAI, name) { }
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protected:
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bool ProcessQuest(Quest const* quest, Object* questGiver) override;
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bool TurnInQuest(Quest const* quest, Object* questGiver, std::ostringstream& out);
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private:
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void RewardNoItem(Quest const* quest, Object* questGiver, std::ostringstream& out);
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void RewardSingleItem(Quest const* quest, Object* questGiver, std::ostringstream& out);
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std::set<uint32> BestRewards(Quest const* quest);
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void RewardMultipleItem(Quest const* quest, Object* questGiver, std::ostringstream& out);
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void AskToSelectReward(Quest const* quest, std::ostringstream& out, bool forEquip);
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};
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class TurnInQueryQuestAction : public TalkToQuestGiverAction
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{
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public:
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TurnInQueryQuestAction(PlayerbotAI* botAI) : TalkToQuestGiverAction(botAI, "turn in query quest") {}
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bool Execute(Event event) override;
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};
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#endif
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