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mod-playerbots/src/Ai/Base/Value/SelfTargetValue.h

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568 B
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_SELFTARGETVALUE_H
#define _PLAYERBOT_SELFTARGETVALUE_H
#include "Value.h"
class PlayerbotAI;
class Unit;
class SelfTargetValue : public UnitCalculatedValue
{
public:
SelfTargetValue(PlayerbotAI* botAI, std::string const name = "self target") : UnitCalculatedValue(botAI, name) {}
Unit* Calculate() override;
};
#endif