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mod-playerbots/src/Ai/Base/Strategy/PullStrategy.h

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PULLSTRATEGY_H
#define _PLAYERBOT_PULLSTRATEGY_H
#include "CombatStrategy.h"
class PlayerbotAI;
class PullStrategy : public CombatStrategy
{
public:
PullStrategy(PlayerbotAI* botAI, std::string const action) : CombatStrategy(botAI), action(action) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
void InitMultipliers(std::vector<Multiplier*>& multipliers) override;
std::string const getName() override { return "pull"; }
std::vector<NextAction> getDefaultActions() override;
private:
std::string const action;
};
class PossibleAddsStrategy : public Strategy
{
public:
PossibleAddsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "adds"; }
};
#endif