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32 lines
1003 B
C++
32 lines
1003 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_GRINDINGSTRATEGY_H
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#define _PLAYERBOT_GRINDINGSTRATEGY_H
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#include "NonCombatStrategy.h"
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class PlayerbotAI;
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class GrindingStrategy : public NonCombatStrategy
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{
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public:
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GrindingStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) {}
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std::string const getName() override { return "grind"; }
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uint32 GetType() const override { return STRATEGY_TYPE_DPS; }
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NextAction** getDefaultActions() override;
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class MoveRandomStrategy : public NonCombatStrategy
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{
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public:
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MoveRandomStrategy(PlayerbotAI* ai) : NonCombatStrategy(botAI) {}
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std::string const getName() override { return "move random"; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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#endif
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