Files
mod-playerbots/src/strategy/hunter/HunterActions.cpp
2023-12-25 18:48:51 +08:00

74 lines
2.1 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "HunterActions.h"
#include "Event.h"
#include "GenericSpellActions.h"
#include "Playerbots.h"
bool CastHuntersMarkAction::isUseful()
{
return CastDebuffSpellAction::isUseful();
}
bool CastViperStingAction::isUseful()
{
return AI_VALUE2(uint8, "mana", "self target") < 50 && AI_VALUE2(uint8, "mana", "current target") >= 30;
}
bool CastAspectOfTheCheetahAction::isUseful()
{
return !botAI->HasAnyAuraOf(GetTarget(), "aspect of the cheetah", "aspect of the pack", nullptr);
}
Value<Unit*>* CastFreezingTrap::GetTargetValue()
{
return context->GetValue<Unit*>("cc target", "freezing trap");
}
bool FeedPetAction::Execute(Event event)
{
if (Pet* pet = bot->GetPet())
if (pet->getPetType() == HUNTER_PET && pet->GetHappinessState() != HAPPY)
pet->SetPower(POWER_HAPPINESS, pet->GetMaxPower(Powers(POWER_HAPPINESS)));
return true;
}
bool CastAutoShotAction::isUseful()
{
if (botAI->IsInVehicle() && !botAI->IsInVehicle(false, false, true))
return false;
if (bot->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL) && bot->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_targets.GetUnitTargetGUID() == AI_VALUE(Unit*, "current target")->GetGUID()) {
return false;
}
return AI_VALUE(uint32, "active spell") != AI_VALUE2(uint32, "spell id", getName());
}
Value<Unit*>* CastScareBeastCcAction::GetTargetValue()
{
return context->GetValue<Unit*>("cc target", "scare beast");
}
bool CastScareBeastCcAction::Execute(Event event)
{
return botAI->CastSpell("scare beast", GetTarget());
}
bool CastWingClipAction::isUseful()
{
return CastSpellAction::isUseful() && !botAI->HasAura(spell, GetTarget());
}
NextAction** CastWingClipAction::getPrerequisites()
{
return nullptr;
}
// bool CastRaptorStrikeAction::isUseful()
// {
// return CastMeleeSpellAction::isUseful() && botAI->HasStrategy("close", BOT_STATE_COMBAT);
// }