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https://github.com/mod-playerbots/mod-playerbots.git
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30 lines
998 B
C++
30 lines
998 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "LootTriggers.h"
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#include "LootObjectStack.h"
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#include "Playerbots.h"
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#include "ServerFacade.h"
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bool LootAvailableTrigger::IsActive()
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{
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return AI_VALUE(bool, "has available loot") &&
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(sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", "loot target"), INTERACTION_DISTANCE) || AI_VALUE(GuidVector, "all targets").empty()) &&
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!AI_VALUE2(bool, "combat", "self target") && !AI_VALUE2(bool, "mounted", "self target");
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}
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bool FarFromCurrentLootTrigger::IsActive()
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{
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LootObject loot = AI_VALUE(LootObject, "loot target");
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if (!loot.IsLootPossible(bot))
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return false;
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return AI_VALUE2(float, "distance", "loot target") > INTERACTION_DISTANCE;
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}
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bool CanLootTrigger::IsActive()
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{
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return AI_VALUE(bool, "can loot");
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}
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