Files
mod-playerbots/src/strategy/actions/QueryQuestAction.cpp
2022-03-12 22:27:09 +01:00

141 lines
4.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "QueryQuestAction.h"
#include "Event.h"
#include "ChatHelper.h"
#include "Playerbots.h"
void QueryQuestAction::TellObjective(std::string const name, uint32 available, uint32 required)
{
botAI->TellMaster(chat->FormatQuestObjective(name, available, required));
}
bool QueryQuestAction::Execute(Event event)
{
Player* bot = botAI->GetBot();
WorldPosition botPos(bot);
std::string text = event.getParam();
bool travel = false;
if (text.find("travel") != std::string::npos)
{
travel = true;
chat->eraseAllSubStr(text, " travel");
}
PlayerbotChatHandler ch(bot);
uint32 questId = ch.extractQuestId(text);
if (!questId)
return false;
for (uint16 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
{
if (questId != bot->GetQuestSlotQuestId(slot))
continue;
std::ostringstream out;
out << "--- " << chat->FormatQuest(sObjectMgr->GetQuestTemplate(questId)) << " ";
if (bot->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
{
out << "|c0000FF00completed|r ---";
botAI->TellMaster(out);
}
else
{
out << "|c00FF0000not completed|r ---";
botAI->TellMaster(out);
TellObjectives(questId);
}
if (travel)
{
uint32 limit = 0;
std::vector<TravelDestination*> allDestinations = sTravelMgr->getQuestTravelDestinations(bot, questId, true, true, -1);
std::sort(allDestinations.begin(), allDestinations.end(), [botPos](TravelDestination* i, TravelDestination* j)
{
return i->distanceTo(const_cast<WorldPosition*>(&botPos)) < j->distanceTo(const_cast<WorldPosition*>(&botPos));
});
for (auto dest : allDestinations)
{
if (limit > 50)
continue;
std::ostringstream out;
uint32 tpoints = dest->getPoints(true).size();
uint32 apoints = dest->getPoints().size();
out << round(dest->distanceTo(const_cast<WorldPosition*>(&botPos)));
out << " to " << dest->getTitle();
out << " " << apoints;
if (apoints < tpoints)
out << "/" << tpoints;
out << " points.";
if (!dest->isActive(bot))
out << " not active";
if (dest->isFull(bot))
out << " crowded";
if (dest->isFull(bot))
out << " crowded";
botAI->TellMaster(out);
limit++;
}
}
return true;
}
return false;
}
void QueryQuestAction::TellObjectives(uint32 questId)
{
Quest const* questTemplate = sObjectMgr->GetQuestTemplate(questId);
QuestStatusData questStatus = bot->getQuestStatusMap()[questId];
for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
{
if (!questTemplate->ObjectiveText[i].empty())
botAI->TellMaster(questTemplate->ObjectiveText[i]);
if (questTemplate->RequiredItemId[i])
{
uint32 required = questTemplate->RequiredItemCount[i];
uint32 available = questStatus.ItemCount[i];
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(questTemplate->RequiredItemId[i]);
TellObjective(chat->FormatItem(proto), available, required);
}
if (questTemplate->RequiredNpcOrGo[i])
{
uint32 required = questTemplate->RequiredNpcOrGoCount[i];
uint32 available = questStatus.CreatureOrGOCount[i];
if (questTemplate->RequiredNpcOrGo[i] < 0)
{
if (GameObjectTemplate const* info = sObjectMgr->GetGameObjectTemplate(-questTemplate->RequiredNpcOrGo[i]))
TellObjective(info->name, available, required);
}
else
{
if (CreatureTemplate const* info = sObjectMgr->GetCreatureTemplate(questTemplate->RequiredNpcOrGo[i]))
TellObjective(info->Name, available, required);
}
}
}
}