Files
mod-playerbots/src/strategy/Action.h
2024-08-04 10:23:36 +08:00

135 lines
4.1 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_ACTION_H
#define _PLAYERBOT_ACTION_H
#include "AiObject.h"
#include "Common.h"
#include "Event.h"
#include "Value.h"
class PlayerbotAI;
class Unit;
class NextAction
{
public:
NextAction(std::string const name, float relevance = 0.0f)
: relevance(relevance), name(name) {} // name after relevance - whipowill
NextAction(NextAction const& o) : relevance(o.relevance), name(o.name) {} // name after relevance - whipowill
std::string const getName() { return name; }
float getRelevance() { return relevance; }
static uint32 size(NextAction** actions);
static NextAction** clone(NextAction** actions);
static NextAction** merge(NextAction** what, NextAction** with);
static NextAction** array(uint32 nil, ...);
static void destroy(NextAction** actions);
private:
float relevance;
std::string const name;
};
class Action : public AiNamedObject
{
public:
enum class ActionThreatType
{
None = 0,
Single = 1,
Aoe = 2
};
Action(PlayerbotAI* botAI, std::string const name = "action")
: AiNamedObject(botAI, name), verbose(false) {} // verbose after ainamedobject - whipowill
virtual ~Action(void) {}
virtual bool Execute([[maybe_unused]] Event event) { return true; }
virtual bool isPossible() { return true; }
virtual bool isUseful() { return true; }
virtual NextAction** getPrerequisites() { return nullptr; }
virtual NextAction** getAlternatives() { return nullptr; }
virtual NextAction** getContinuers() { return nullptr; }
virtual ActionThreatType getThreatType() { return ActionThreatType::None; }
void Update() {}
void Reset() {}
virtual Unit* GetTarget();
virtual Value<Unit*>* GetTargetValue();
virtual std::string const GetTargetName() { return "self target"; }
void MakeVerbose() { verbose = true; }
void setRelevance(uint32 relevance1) { relevance = relevance1; };
virtual float getRelevance() { return relevance; }
protected:
bool verbose;
float relevance = 0;
};
class ActionNode
{
public:
ActionNode(std::string const name, NextAction** prerequisites = nullptr, NextAction** alternatives = nullptr,
NextAction** continuers = nullptr)
: name(name), action(nullptr), continuers(continuers), alternatives(alternatives), prerequisites(prerequisites)
{
} // reorder arguments - whipowill
virtual ~ActionNode()
{
NextAction::destroy(prerequisites);
NextAction::destroy(alternatives);
NextAction::destroy(continuers);
}
Action* getAction() { return action; }
void setAction(Action* action) { this->action = action; }
std::string const getName() { return name; }
NextAction** getContinuers() { return NextAction::merge(NextAction::clone(continuers), action->getContinuers()); }
NextAction** getAlternatives()
{
return NextAction::merge(NextAction::clone(alternatives), action->getAlternatives());
}
NextAction** getPrerequisites()
{
return NextAction::merge(NextAction::clone(prerequisites), action->getPrerequisites());
}
private:
std::string const name;
Action* action;
NextAction** continuers;
NextAction** alternatives;
NextAction** prerequisites;
};
class ActionBasket
{
public:
ActionBasket(ActionNode* action, float relevance, bool skipPrerequisites, Event event);
virtual ~ActionBasket(void) {}
float getRelevance() { return relevance; }
ActionNode* getAction() { return action; }
Event getEvent() { return event; }
bool isSkipPrerequisites() { return skipPrerequisites; }
void AmendRelevance(float k) { relevance *= k; }
void setRelevance(float relevance) { this->relevance = relevance; }
bool isExpired(uint32 msecs);
private:
ActionNode* action;
float relevance;
bool skipPrerequisites;
Event event;
uint32 created;
};
#endif