Files
mod-playerbots/src/strategy/actions/TrainerAction.cpp
brighton-chi 938872564a Revise bot logic for initializing and using consumables (#1483)
Bots will now add level- and spec-appropriate oils and stones when maintaining and, with respect to randombots, leveling. All bots (other than those with class-specific temporary weapon enchants) will apply oils and stones to their weapons. General clean-ups to associated code were made.
2025-08-01 19:28:13 +02:00

240 lines
6.9 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "TrainerAction.h"
#include "BudgetValues.h"
#include "Event.h"
#include "PlayerbotFactory.h"
#include "Playerbots.h"
void TrainerAction::Learn(uint32 cost, TrainerSpell const* tSpell, std::ostringstream& msg)
{
if (sPlayerbotAIConfig->autoTrainSpells != "free" && !botAI->HasCheat(BotCheatMask::gold))
{
if (AI_VALUE2(uint32, "free money for", (uint32)NeedMoneyFor::spells) < cost)
{
msg << " - too expensive";
return;
}
bot->ModifyMoney(-int32(cost));
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(tSpell->spell);
if (!spellInfo)
return;
bool learned = false;
for (uint8 j = 0; j < 3; ++j)
{
if (spellInfo->Effects[j].Effect == SPELL_EFFECT_LEARN_SPELL)
{
uint32 learnedSpell = spellInfo->Effects[j].TriggerSpell;
if (!bot->HasSpell(learnedSpell))
{
bot->learnSpell(learnedSpell);
learned = true;
}
}
}
if (!learned && !bot->HasSpell(tSpell->spell))
{
bot->learnSpell(tSpell->spell);
}
msg << " - learned";
}
void TrainerAction::Iterate(Creature* creature, TrainerSpellAction action, SpellIds& spells)
{
TellHeader(creature);
TrainerSpellData const* trainer_spells = creature->GetTrainerSpells();
float fDiscountMod = bot->GetReputationPriceDiscount(creature);
uint32 totalCost = 0;
for (TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin();
itr != trainer_spells->spellList.end(); ++itr)
{
TrainerSpell const* tSpell = &itr->second;
if (!tSpell)
continue;
TrainerSpellState state = bot->GetTrainerSpellState(tSpell);
if (state != TRAINER_SPELL_GREEN)
continue;
uint32 spellId = tSpell->spell;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
continue;
if (!spells.empty() && spells.find(tSpell->spell) == spells.end())
continue;
uint32 cost = uint32(floor(tSpell->spellCost * fDiscountMod));
totalCost += cost;
std::ostringstream out;
out << chat->FormatSpell(spellInfo) << chat->formatMoney(cost);
if (action)
(this->*action)(cost, tSpell, out);
botAI->TellMaster(out);
}
TellFooter(totalCost);
}
bool TrainerAction::Execute(Event event)
{
std::string const text = event.getParam();
Player* master = GetMaster();
Creature* creature = botAI->GetCreature(bot->GetTarget());
if (master)
{
creature = master->GetSelectedUnit() ? master->GetSelectedUnit()->ToCreature() : nullptr;
}
// if (AI_VALUE(GuidPosition, "rpg target") != bot->GetTarget())
// if (master)
// creature = botAI->GetCreature(master->GetTarget());
// else
// return false;
if (!creature || !creature->IsTrainer())
return false;
if (!creature->IsValidTrainerForPlayer(bot))
{
botAI->TellError("This trainer cannot teach me");
return false;
}
// check present spell in trainer spell list
TrainerSpellData const* cSpells = creature->GetTrainerSpells();
if (!cSpells)
{
botAI->TellError("No spells can be learned from this trainer");
return false;
}
uint32 spell = chat->parseSpell(text);
SpellIds spells;
if (spell)
spells.insert(spell);
if (text.find("learn") != std::string::npos || sRandomPlayerbotMgr->IsRandomBot(bot) ||
(sPlayerbotAIConfig->autoTrainSpells != "no" &&
(creature->GetCreatureTemplate()->trainer_type != TRAINER_TYPE_TRADESKILLS ||
!botAI->HasActivePlayerMaster()))) // Todo rewrite to only exclude start primary profession skills and make
// config dependent.
Iterate(creature, &TrainerAction::Learn, spells);
else
Iterate(creature, nullptr, spells);
return true;
}
void TrainerAction::TellHeader(Creature* creature)
{
std::ostringstream out;
out << "--- Can learn from " << creature->GetName() << " ---";
botAI->TellMaster(out);
}
void TrainerAction::TellFooter(uint32 totalCost)
{
if (totalCost)
{
std::ostringstream out;
out << "Total cost: " << chat->formatMoney(totalCost);
botAI->TellMaster(out);
}
}
bool MaintenanceAction::Execute(Event event)
{
if (!sPlayerbotAIConfig->maintenanceCommand)
{
botAI->TellError("maintenance command is not allowed, please check the configuration.");
return false;
}
botAI->TellMaster("I'm maintaining");
PlayerbotFactory factory(bot, bot->GetLevel());
factory.InitAttunementQuests();
factory.InitBags(false);
factory.InitAmmo();
factory.InitFood();
factory.InitReagents();
factory.InitConsumables();
factory.InitPotions();
factory.InitTalentsTree(true);
factory.InitPet();
factory.InitPetTalents();
factory.InitClassSpells();
factory.InitAvailableSpells();
factory.InitSkills();
factory.InitReputation();
factory.InitSpecialSpells();
factory.InitMounts();
factory.InitGlyphs(false);
factory.InitKeyring();
if (bot->GetLevel() >= sPlayerbotAIConfig->minEnchantingBotLevel)
factory.ApplyEnchantAndGemsNew();
bot->DurabilityRepairAll(false, 1.0f, false);
bot->SendTalentsInfoData(false);
return true;
}
bool RemoveGlyphAction::Execute(Event event)
{
for (uint32 slotIndex = 0; slotIndex < MAX_GLYPH_SLOT_INDEX; ++slotIndex)
{
bot->SetGlyph(slotIndex, 0, true);
}
bot->SendTalentsInfoData(false);
return true;
}
bool AutoGearAction::Execute(Event event)
{
if (!sPlayerbotAIConfig->autoGearCommand)
{
botAI->TellError("autogear command is not allowed, please check the configuration.");
return false;
}
if (!sPlayerbotAIConfig->autoGearCommandAltBots &&
!sPlayerbotAIConfig->IsInRandomAccountList(bot->GetSession()->GetAccountId()))
{
botAI->TellError("You cannot use autogear on alt bots.");
return false;
}
botAI->TellMaster("I'm auto gearing");
uint32 gs = sPlayerbotAIConfig->autoGearScoreLimit == 0
? 0
: PlayerbotFactory::CalcMixedGearScore(sPlayerbotAIConfig->autoGearScoreLimit,
sPlayerbotAIConfig->autoGearQualityLimit);
PlayerbotFactory factory(bot, bot->GetLevel(), sPlayerbotAIConfig->autoGearQualityLimit, gs);
factory.InitEquipment(true);
factory.InitAmmo();
if (bot->GetLevel() >= sPlayerbotAIConfig->minEnchantingBotLevel)
{
factory.ApplyEnchantAndGemsNew();
}
bot->DurabilityRepairAll(false, 1.0f, false);
return true;
}