Files
mod-playerbots/src/strategy/actions/RtscAction.cpp
2022-03-12 22:27:09 +01:00

149 lines
4.0 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "RtscAction.h"
#include "Playerbots.h"
#include "RTSCValues.h"
bool RTSCAction::Execute(Event event)
{
std::string const command = event.getParam();
Player* master = botAI->GetMaster();
if (!master)
return false;
if (command != "reset" && !master->HasSpell(RTSC_MOVE_SPELL))
{
master->learnSpell(RTSC_MOVE_SPELL, false);
botAI->TellMasterNoFacing("RTS control enabled.");
botAI->TellMasterNoFacing("Aedm (Awesome energetic do move) spell trained.");
}
else if (command == "reset")
{
if (master->HasSpell(RTSC_MOVE_SPELL))
{
master->removeSpell(RTSC_MOVE_SPELL, SPEC_MASK_ALL, false);
botAI->TellMasterNoFacing("RTS control spell removed.");
}
RESET_AI_VALUE(bool, "RTSC selected");
RESET_AI_VALUE(std::string, "RTSC next spell action");
for (auto value : botAI->GetAiObjectContext()->GetValues())
if (value.find("RTSC saved location::") != std::string::npos)
RESET_AI_VALUE(WorldPosition, value.c_str());
return true;
}
bool selected = AI_VALUE(bool, "RTSC selected");
if (command == "select" && !selected)
{
SET_AI_VALUE(bool, "RTSC selected", true);
master->SendPlaySpellVisual(bot->GetGUID(), 5036);
return true;
}
else if (command == "cancel")
{
RESET_AI_VALUE(bool, "RTSC selected");
RESET_AI_VALUE(std::string, "RTSC next spell action");
if(selected)
master->SendPlaySpellVisual(bot->GetGUID(), 6372);
return true;
}
else if (command == "toggle")
{
if (!selected)
{
SET_AI_VALUE(bool, "RTSC selected", true);
master->SendPlaySpellVisual(bot->GetGUID(), 5036);
}
else
{
SET_AI_VALUE(bool, "RTSC selected", false);
master->SendPlaySpellVisual(bot->GetGUID(), 6372);
}
return true;
}
else if (command.find("save here ") != std::string::npos)
{
std::string const locationName = command.substr(10);
WorldPosition spellPosition(bot);
SET_AI_VALUE2(WorldPosition, "RTSC saved location", locationName, spellPosition);
Creature* wpCreature = bot->SummonCreature(15631, spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), spellPosition.getO(), TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
wpCreature->SetObjectScale(0.5f);
return true;
}
else if (command.find("unsave ") != std::string::npos)
{
std::string const locationName = command.substr(7);
RESET_AI_VALUE2(WorldPosition, "RTSC saved location", locationName);
return true;
}
if (command.find("save ") != std::string::npos || command == "move")
{
SET_AI_VALUE(std::string, "RTSC next spell action", command);
return true;
}
if (command.find("show ") != std::string::npos)
{
std::string const locationName = command.substr(5);
WorldPosition spellPosition = AI_VALUE2(WorldPosition, "RTSC saved location", locationName);
if (spellPosition)
{
Creature* wpCreature = bot->SummonCreature(15631, spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), spellPosition.getO(), TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
wpCreature->SetObjectScale(0.5f);
}
return true;
}
if (command.find("show") != std::string::npos)
{
std::ostringstream out; out << "saved: ";
for (auto value : botAI->GetAiObjectContext()->GetValues())
if (value.find("RTSC saved location::") != std::string::npos)
if (AI_VALUE2(WorldPosition, "RTSC saved location", value.substr(21).c_str()))
out << value.substr(21).c_str() << ",";
out.seekp(-1, out.cur);
out << ".";
botAI->TellMasterNoFacing(out);
}
if (command.find("go ") != std::string::npos)
{
std::string const locationName = command.substr(3);
WorldPosition spellPosition = AI_VALUE2(WorldPosition, "RTSC saved location", locationName);
if(spellPosition)
return MoveToSpell(spellPosition, false);
return true;
}
else if (command == "last")
{
WorldPosition spellPosition = AI_VALUE(WorldPosition, "see spell location");
if (spellPosition)
return MoveToSpell(spellPosition);
}
return false;
}