Files
mod-playerbots/src/strategy/actions/ChangeStrategyAction.cpp
2022-03-12 22:27:09 +01:00

79 lines
2.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "ChangeStrategyAction.h"
#include "Event.h"
#include "Playerbots.h"
#include "PlayerbotDbStore.h"
bool ChangeCombatStrategyAction::Execute(Event event)
{
std::string const text = event.getParam();
botAI->ChangeStrategy(text.empty() ? getName() : text, BOT_STATE_COMBAT);
if (event.GetSource() == "co")
{
std::vector<std::string> splitted = split(text, ',');
for (std::vector<std::string>::iterator i = splitted.begin(); i != splitted.end(); i++)
{
const char* name = i->c_str();
switch (name[0])
{
case '+':
case '-':
case '~':
sPlayerbotDbStore->Save(botAI);
break;
case '?':
break;
}
}
}
return true;
}
bool ChangeNonCombatStrategyAction::Execute(Event event)
{
std::string const text = event.getParam();
uint32 account = bot->GetSession()->GetAccountId();
if (sPlayerbotAIConfig->IsInRandomAccountList(account) && botAI->GetMaster() && botAI->GetMaster()->GetSession()->GetSecurity() < SEC_GAMEMASTER)
{
if (text.find("loot") != std::string::npos || text.find("gather") != std::string::npos)
{
botAI->TellError("You can change any strategy except loot and gather");
return false;
}
}
botAI->ChangeStrategy(text, BOT_STATE_NON_COMBAT);
if (event.GetSource() == "nc")
{
std::vector<std::string> splitted = split(text, ',');
for (std::vector<std::string>::iterator i = splitted.begin(); i != splitted.end(); i++)
{
const char* name = i->c_str();
switch (name[0])
{
case '+':
case '-':
case '~':
sPlayerbotDbStore->Save(botAI);
break;
case '?':
break;
}
}
}
return true;
}
bool ChangeDeadStrategyAction::Execute(Event event)
{
std::string const text = event.getParam();
botAI->ChangeStrategy(text, BOT_STATE_DEAD);
return true;
}